pub struct SceneComponentTypeMSFT(/* private fields */);
Expand description
Implementations§
Source§impl SceneComponentTypeMSFT
impl SceneComponentTypeMSFT
pub const INVALID: SceneComponentTypeMSFT
pub const OBJECT: SceneComponentTypeMSFT
pub const PLANE: SceneComponentTypeMSFT
pub const VISUAL_MESH: SceneComponentTypeMSFT
pub const COLLIDER_MESH: SceneComponentTypeMSFT
pub const SERIALIZED_SCENE_FRAGMENT: SceneComponentTypeMSFT
pub const MARKER: SceneComponentTypeMSFT
pub fn from_raw(x: i32) -> Self
pub fn into_raw(self) -> i32
Trait Implementations§
Source§impl Clone for SceneComponentTypeMSFT
impl Clone for SceneComponentTypeMSFT
Source§fn clone(&self) -> SceneComponentTypeMSFT
fn clone(&self) -> SceneComponentTypeMSFT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SceneComponentTypeMSFT
impl Debug for SceneComponentTypeMSFT
Source§impl PartialEq for SceneComponentTypeMSFT
impl PartialEq for SceneComponentTypeMSFT
impl Copy for SceneComponentTypeMSFT
impl Eq for SceneComponentTypeMSFT
impl StructuralPartialEq for SceneComponentTypeMSFT
Auto Trait Implementations§
impl Freeze for SceneComponentTypeMSFT
impl RefUnwindSafe for SceneComponentTypeMSFT
impl Send for SceneComponentTypeMSFT
impl Sync for SceneComponentTypeMSFT
impl Unpin for SceneComponentTypeMSFT
impl UnwindSafe for SceneComponentTypeMSFT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more