#[repr(C)]
pub struct TriangleMeshCreateInfoFB { pub ty: StructureType, pub next: *const c_void, pub flags: TriangleMeshFlagsFB, pub winding_order: WindingOrderFB, pub vertex_count: u32, pub vertex_buffer: *const Vector3f, pub triangle_count: u32, pub index_buffer: *const u32, }
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Fields

ty: StructureTypenext: *const c_voidflags: TriangleMeshFlagsFBwinding_order: WindingOrderFBvertex_count: u32vertex_buffer: *const Vector3ftriangle_count: u32index_buffer: *const u32

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