#[repr(C)]pub struct VRTextureBounds_t {
pub uMin: f32,
pub vMin: f32,
pub uMax: f32,
pub vMax: f32,
}Expand description
Allows the application to control what part of the provided texture will be used in the frame buffer.
Fields§
§uMin: f32§vMin: f32§uMax: f32§vMax: f32Implementations§
Trait Implementations§
Source§impl CopyNew for VRTextureBounds_t
impl CopyNew for VRTextureBounds_t
Source§unsafe fn copy_new(
other: &VRTextureBounds_t,
this: Pin<&mut MaybeUninit<VRTextureBounds_t>>,
)
unsafe fn copy_new( other: &VRTextureBounds_t, this: Pin<&mut MaybeUninit<VRTextureBounds_t>>, )
Synthesized copy constructor.
Source§impl Drop for VRTextureBounds_t
impl Drop for VRTextureBounds_t
Source§fn drop(self: &mut VRTextureBounds_t)
fn drop(self: &mut VRTextureBounds_t)
Synthesized destructor.
Source§impl ExternType for VRTextureBounds_t
impl ExternType for VRTextureBounds_t
Source§impl MakeCppStorage for VRTextureBounds_t
impl MakeCppStorage for VRTextureBounds_t
Source§unsafe fn allocate_uninitialized_cpp_storage() -> *mut VRTextureBounds_t
unsafe fn allocate_uninitialized_cpp_storage() -> *mut VRTextureBounds_t
Allocates heap space for this type in C++ and return a pointer
to that space, but do not initialize that space (i.e. do not
yet call a constructor). Read more
Source§unsafe fn free_uninitialized_cpp_storage(arg0: *mut VRTextureBounds_t)
unsafe fn free_uninitialized_cpp_storage(arg0: *mut VRTextureBounds_t)
Frees a C++ allocation which has not yet
had a constructor called. Read more
Source§impl MoveNew for VRTextureBounds_t
impl MoveNew for VRTextureBounds_t
Source§unsafe fn move_new(
other: Pin<MoveRef<'_, VRTextureBounds_t>>,
this: Pin<&mut MaybeUninit<VRTextureBounds_t>>,
)
unsafe fn move_new( other: Pin<MoveRef<'_, VRTextureBounds_t>>, this: Pin<&mut MaybeUninit<VRTextureBounds_t>>, )
Synthesized move constructor.
impl UniquePtrTarget for VRTextureBounds_t
impl VectorElement for VRTextureBounds_t
impl WeakPtrTarget for VRTextureBounds_t
Auto Trait Implementations§
impl Freeze for VRTextureBounds_t
impl RefUnwindSafe for VRTextureBounds_t
impl Send for VRTextureBounds_t
impl Sync for VRTextureBounds_t
impl Unpin for VRTextureBounds_t
impl UnwindSafe for VRTextureBounds_t
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.