#[repr(C)]pub struct VREvent_TouchPadMove_t {
pub bFingerDown: bool,
pub flSecondsFingerDown: f32,
pub fValueXFirst: f32,
pub fValueYFirst: f32,
pub fValueXRaw: f32,
pub fValueYRaw: f32,
}Expand description
when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger is on the touchpad (or just released from it). These events are sent to overlays with the VROverlayFlags_SendVRTouchpadEvents flag set.
Fields§
§bFingerDown: bool§flSecondsFingerDown: f32§fValueXFirst: f32§fValueYFirst: f32§fValueXRaw: f32§fValueYRaw: f32Implementations§
Trait Implementations§
Source§impl CopyNew for VREvent_TouchPadMove_t
impl CopyNew for VREvent_TouchPadMove_t
Source§unsafe fn copy_new(
other: &VREvent_TouchPadMove_t,
this: Pin<&mut MaybeUninit<VREvent_TouchPadMove_t>>,
)
unsafe fn copy_new( other: &VREvent_TouchPadMove_t, this: Pin<&mut MaybeUninit<VREvent_TouchPadMove_t>>, )
Synthesized copy constructor.
Source§impl Drop for VREvent_TouchPadMove_t
impl Drop for VREvent_TouchPadMove_t
Source§fn drop(self: &mut VREvent_TouchPadMove_t)
fn drop(self: &mut VREvent_TouchPadMove_t)
Synthesized destructor.
Source§impl ExternType for VREvent_TouchPadMove_t
impl ExternType for VREvent_TouchPadMove_t
Source§impl MakeCppStorage for VREvent_TouchPadMove_t
impl MakeCppStorage for VREvent_TouchPadMove_t
Source§unsafe fn allocate_uninitialized_cpp_storage() -> *mut VREvent_TouchPadMove_t
unsafe fn allocate_uninitialized_cpp_storage() -> *mut VREvent_TouchPadMove_t
Allocates heap space for this type in C++ and return a pointer
to that space, but do not initialize that space (i.e. do not
yet call a constructor). Read more
Source§unsafe fn free_uninitialized_cpp_storage(arg0: *mut VREvent_TouchPadMove_t)
unsafe fn free_uninitialized_cpp_storage(arg0: *mut VREvent_TouchPadMove_t)
Frees a C++ allocation which has not yet
had a constructor called. Read more
Source§impl MoveNew for VREvent_TouchPadMove_t
impl MoveNew for VREvent_TouchPadMove_t
Source§unsafe fn move_new(
other: Pin<MoveRef<'_, VREvent_TouchPadMove_t>>,
this: Pin<&mut MaybeUninit<VREvent_TouchPadMove_t>>,
)
unsafe fn move_new( other: Pin<MoveRef<'_, VREvent_TouchPadMove_t>>, this: Pin<&mut MaybeUninit<VREvent_TouchPadMove_t>>, )
Synthesized move constructor.
impl UniquePtrTarget for VREvent_TouchPadMove_t
impl VectorElement for VREvent_TouchPadMove_t
impl WeakPtrTarget for VREvent_TouchPadMove_t
Auto Trait Implementations§
impl Freeze for VREvent_TouchPadMove_t
impl RefUnwindSafe for VREvent_TouchPadMove_t
impl Send for VREvent_TouchPadMove_t
impl Sync for VREvent_TouchPadMove_t
impl Unpin for VREvent_TouchPadMove_t
impl UnwindSafe for VREvent_TouchPadMove_t
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.