Struct VRActiveActionSet_t

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#[repr(C)]
pub struct VRActiveActionSet_t { pub ulActionSet: VRActionSetHandle_t, pub ulRestrictedToDevice: VRInputValueHandle_t, pub ulSecondaryActionSet: VRActionSetHandle_t, pub unPadding: u32, pub nPriority: i32, }

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§ulActionSet: VRActionSetHandle_t

This is the handle of the action set to activate for this frame.

§ulRestrictedToDevice: VRInputValueHandle_t

This is the handle of a device path that this action set should be active for. To activate for all devices, set this to k_ulInvalidInputValueHandle.

§ulSecondaryActionSet: VRActionSetHandle_t

The action set to activate for all devices other than ulRestrictedDevice. If ulRestrictedToDevice is set to k_ulInvalidInputValueHandle, this parameter is ignored.

§unPadding: u32§nPriority: i32

The priority of this action set relative to other action sets. Any inputs bound to a source (e.g. trackpad, joystick, trigger) will disable bindings in other active action sets with a smaller priority.

Overlay applications (i.e. ApplicationType_Overlay) may set their action set priority to a value between k_nActionSetOverlayGlobalPriorityMin and k_nActionSetOverlayGlobalPriorityMax to cause any inputs bound to a source used by that action set to be disabled in scene applications.

No action set priority may value may be larger than k_nActionSetPriorityReservedMin

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impl VRActiveActionSet_t

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pub fn new() -> impl New<Output = Self>

Synthesized default constructor.

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impl CopyNew for VRActiveActionSet_t

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unsafe fn copy_new( other: &VRActiveActionSet_t, this: Pin<&mut MaybeUninit<VRActiveActionSet_t>>, )

Synthesized copy constructor.

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impl Drop for VRActiveActionSet_t

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fn drop(self: &mut VRActiveActionSet_t)

Synthesized destructor.

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impl ExternType for VRActiveActionSet_t

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type Id = (v, r, (), V, R, A, c, t, i, v, e, A, c, t, i, o, n, S, e, t, __, t)

A type-level representation of the type’s C++ namespace and type name. Read more
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type Kind = Trivial

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impl MakeCppStorage for VRActiveActionSet_t

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unsafe fn allocate_uninitialized_cpp_storage() -> *mut VRActiveActionSet_t

Allocates heap space for this type in C++ and return a pointer to that space, but do not initialize that space (i.e. do not yet call a constructor). Read more
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unsafe fn free_uninitialized_cpp_storage(arg0: *mut VRActiveActionSet_t)

Frees a C++ allocation which has not yet had a constructor called. Read more
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impl MoveNew for VRActiveActionSet_t

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unsafe fn move_new( other: Pin<MoveRef<'_, VRActiveActionSet_t>>, this: Pin<&mut MaybeUninit<VRActiveActionSet_t>>, )

Synthesized move constructor.

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impl SharedPtrTarget for VRActiveActionSet_t

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impl UniquePtrTarget for VRActiveActionSet_t

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impl VectorElement for VRActiveActionSet_t

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impl WeakPtrTarget for VRActiveActionSet_t

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Calls U::from(self).

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type Output = T

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