#[repr(C)]pub struct InputDigitalActionData_t {
pub bActive: bool,
pub activeOrigin: VRInputValueHandle_t,
pub bState: bool,
pub bChanged: bool,
pub fUpdateTime: f32,
}
Fields§
§bActive: bool
Whether or not this action is currently available to be bound in the active action set
activeOrigin: VRInputValueHandle_t
The origin that caused this action’s current state
bState: bool
The current state of this action; will be true if currently pressed
bChanged: bool
This is true if the state has changed since the last frame
fUpdateTime: f32
Time relative to now when this event happened. Will be negative to indicate a past time.
Implementations§
Trait Implementations§
Source§impl CopyNew for InputDigitalActionData_t
impl CopyNew for InputDigitalActionData_t
Source§unsafe fn copy_new(
other: &InputDigitalActionData_t,
this: Pin<&mut MaybeUninit<InputDigitalActionData_t>>,
)
unsafe fn copy_new( other: &InputDigitalActionData_t, this: Pin<&mut MaybeUninit<InputDigitalActionData_t>>, )
Synthesized copy constructor.
Source§impl Drop for InputDigitalActionData_t
impl Drop for InputDigitalActionData_t
Source§fn drop(self: &mut InputDigitalActionData_t)
fn drop(self: &mut InputDigitalActionData_t)
Synthesized destructor.
Source§impl MakeCppStorage for InputDigitalActionData_t
impl MakeCppStorage for InputDigitalActionData_t
Source§unsafe fn allocate_uninitialized_cpp_storage() -> *mut InputDigitalActionData_t
unsafe fn allocate_uninitialized_cpp_storage() -> *mut InputDigitalActionData_t
Allocates heap space for this type in C++ and return a pointer
to that space, but do not initialize that space (i.e. do not
yet call a constructor). Read more
Source§unsafe fn free_uninitialized_cpp_storage(arg0: *mut InputDigitalActionData_t)
unsafe fn free_uninitialized_cpp_storage(arg0: *mut InputDigitalActionData_t)
Frees a C++ allocation which has not yet
had a constructor called. Read more
Source§impl MoveNew for InputDigitalActionData_t
impl MoveNew for InputDigitalActionData_t
Source§unsafe fn move_new(
other: Pin<MoveRef<'_, InputDigitalActionData_t>>,
this: Pin<&mut MaybeUninit<InputDigitalActionData_t>>,
)
unsafe fn move_new( other: Pin<MoveRef<'_, InputDigitalActionData_t>>, this: Pin<&mut MaybeUninit<InputDigitalActionData_t>>, )
Synthesized move constructor.
impl UniquePtrTarget for InputDigitalActionData_t
impl VectorElement for InputDigitalActionData_t
impl WeakPtrTarget for InputDigitalActionData_t
Auto Trait Implementations§
impl Freeze for InputDigitalActionData_t
impl RefUnwindSafe for InputDigitalActionData_t
impl Send for InputDigitalActionData_t
impl Sync for InputDigitalActionData_t
impl Unpin for InputDigitalActionData_t
impl UnwindSafe for InputDigitalActionData_t
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.