pub struct SignalAggregator { /* private fields */ }Expand description
Aggregator for batching OTLP signals.
Receives signals from the OTLP receiver and batches them for efficient export. Supports separate queues for traces, metrics, and logs with configurable limits.
Implementations§
Source§impl SignalAggregator
impl SignalAggregator
Sourcepub fn new(config: FlushConfig) -> Self
pub fn new(config: FlushConfig) -> Self
Creates a new signal aggregator with the given configuration.
Sourcepub fn with_defaults() -> Self
pub fn with_defaults() -> Self
Creates a new aggregator with default configuration.
Sourcepub async fn run(&self, signal_rx: Receiver<Signal>)
pub async fn run(&self, signal_rx: Receiver<Signal>)
Runs the aggregator, receiving signals from a channel.
This method processes incoming signals until the channel is closed.
Sourcepub async fn get_trace_batch(&self) -> Option<BatchedSignal>
pub async fn get_trace_batch(&self) -> Option<BatchedSignal>
Gets the next batch of traces for export.
Returns None if the trace queue is empty.
Sourcepub async fn get_metrics_batch(&self) -> Option<BatchedSignal>
pub async fn get_metrics_batch(&self) -> Option<BatchedSignal>
Gets the next batch of metrics for export.
Returns None if the metrics queue is empty.
Sourcepub async fn get_logs_batch(&self) -> Option<BatchedSignal>
pub async fn get_logs_batch(&self) -> Option<BatchedSignal>
Gets the next batch of logs for export.
Returns None if the logs queue is empty.
Sourcepub async fn get_all_batches(&self) -> Vec<BatchedSignal>
pub async fn get_all_batches(&self) -> Vec<BatchedSignal>
Gets all available batches across all signal types.
Sourcepub async fn drain_all(&self) -> Vec<BatchedSignal>
pub async fn drain_all(&self) -> Vec<BatchedSignal>
Drains all signals from all queues.
Use this for shutdown to ensure all data is exported.
Sourcepub async fn pending_count(&self) -> usize
pub async fn pending_count(&self) -> usize
Returns the total count of pending items across all queues.
Sourcepub async fn wait_for_data(&self)
pub async fn wait_for_data(&self)
Waits until there is data available or the notify is triggered.
Sourcepub fn notify_handle(&self) -> Arc<Notify>
pub fn notify_handle(&self) -> Arc<Notify>
Returns a clone of the notify handle for external coordination.
Sourcepub async fn dropped_count(&self) -> u64
pub async fn dropped_count(&self) -> u64
Returns the total count of dropped items across all queues.
Items are dropped when the queue reaches its size limits.
Auto Trait Implementations§
impl Freeze for SignalAggregator
impl !RefUnwindSafe for SignalAggregator
impl Send for SignalAggregator
impl Sync for SignalAggregator
impl Unpin for SignalAggregator
impl !UnwindSafe for SignalAggregator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> FutureExt for T
impl<T> FutureExt for T
Source§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
Source§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
Source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
T in a tonic::RequestSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);