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Module types

Module types 

Source
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Data types for the OpenStranded Map (.osmap) format.

Structs§

ColormapData
Colormap (terrain colour texture) data.
GrassData
Grass layer data.
MapEntity
An entity placed on the map.
MapMeta
Map metadata.
OpenStrandedMap
Root type for an .osmap file.
PlayerSpawn
Player spawn point.
S2EnvVars
S2Extension
Extension record (source e_save_map.bb lines 314–327).
S2Header
Original .s2 header lines.
S2Info
Info record (source e_save_map.bb lines 243–251).
S2Item
Item record (source e_save_map.bb lines 192–207).
S2Map
Fully parsed .s2 file data.
S2Object
Object record (source e_save_map.bb lines 137–148).
S2Password
Password header between minimap and env vars. From e_save_map.bb: WriteByte(pwkey) + WriteLine(encodedpw$)
S2State
State record (source e_save_map.bb lines 260–272).
S2Trailer
Trailer lines: WriteLine(“”) + WriteLine(“### EOF Map File”) + WriteLine(“www.unrealsoftware.de”)
S2Unit
Unit record (source e_save_map.bb lines 166–182). NOTE: unit sub-data (states, items, scripts) is NOT stored inline in the unit section; it’s stored as Extensions.
ScriptData
Embedded script data (from .s2 infos or global briefing).
TerrainData
Terrain heightmap data.
UnitData
Unit-specific AI data.