pub struct PlayerSpawn {
pub position: (f32, f32, f32),
pub rotation_yaw: f32,
}Expand description
Player spawn point.
Fields§
§position: (f32, f32, f32)§rotation_yaw: f32Trait Implementations§
Source§impl Clone for PlayerSpawn
impl Clone for PlayerSpawn
Source§fn clone(&self) -> PlayerSpawn
fn clone(&self) -> PlayerSpawn
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerSpawn
impl Debug for PlayerSpawn
Source§impl<'de> Deserialize<'de> for PlayerSpawn
impl<'de> Deserialize<'de> for PlayerSpawn
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerSpawn
impl RefUnwindSafe for PlayerSpawn
impl Send for PlayerSpawn
impl Sync for PlayerSpawn
impl Unpin for PlayerSpawn
impl UnsafeUnpin for PlayerSpawn
impl UnwindSafe for PlayerSpawn
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more