pub struct LevelProperties {
pub downsample: Option<f32>,
pub height: Option<u32>,
pub width: Option<u32>,
pub tile_height: Option<u32>,
pub tile_width: Option<u32>,
}
Expand description
Properties defined for every level
Fields§
§downsample: Option<f32>
§height: Option<u32>
§width: Option<u32>
§tile_height: Option<u32>
§tile_width: Option<u32>
Trait Implementations§
Source§impl Clone for LevelProperties
impl Clone for LevelProperties
Source§fn clone(&self) -> LevelProperties
fn clone(&self) -> LevelProperties
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for LevelProperties
impl Debug for LevelProperties
Source§impl Default for LevelProperties
impl Default for LevelProperties
Source§fn default() -> LevelProperties
fn default() -> LevelProperties
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for LevelProperties
impl RefUnwindSafe for LevelProperties
impl Send for LevelProperties
impl Sync for LevelProperties
impl Unpin for LevelProperties
impl UnwindSafe for LevelProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more