pub struct VelocitySender<M>where
M: MoveBase + 'static,{ /* private fields */ }
Trait Implementations§
Source§impl<M> App for VelocitySender<M>where
M: MoveBase + 'static,
impl<M> App for VelocitySender<M>where
M: MoveBase + 'static,
Source§fn update(&mut self, ctx: &Context, _frame: &mut Frame)
fn update(&mut self, ctx: &Context, _frame: &mut Frame)
Called each time the UI needs repainting, which may be many times per second. Read more
Source§fn save(&mut self, _storage: &mut dyn Storage)
fn save(&mut self, _storage: &mut dyn Storage)
Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
Source§fn on_close_event(&mut self) -> bool
fn on_close_event(&mut self) -> bool
Called when the user attempts to close the desktop window and/or quit the application. Read more
Source§fn on_exit(&mut self, _gl: Option<&Context>)
fn on_exit(&mut self, _gl: Option<&Context>)
Called once on shutdown, after
Self::save
. Read moreSource§fn auto_save_interval(&self) -> Duration
fn auto_save_interval(&self) -> Duration
Time between automatic calls to
Self::save
Source§fn max_size_points(&self) -> Vec2
fn max_size_points(&self) -> Vec2
The size limit of the web app canvas. Read more
Source§fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
Background color values for the app, e.g. what is sent to
gl.clearColor
. Read moreSource§fn persist_native_window(&self) -> bool
fn persist_native_window(&self) -> bool
Controls whether or not the native window position and size will be
persisted (only if the “persistence” feature is enabled).
Source§fn persist_egui_memory(&self) -> bool
fn persist_egui_memory(&self) -> bool
Controls whether or not the egui memory (window positions etc) will be
persisted (only if the “persistence” feature is enabled).
Source§fn warm_up_enabled(&self) -> bool
fn warm_up_enabled(&self) -> bool
If
true
a warm-up call to Self::update
will be issued where
ctx.memory(|mem| mem.everything_is_visible())
will be set to true
. Read moreAuto Trait Implementations§
impl<M> !Freeze for VelocitySender<M>
impl<M> !RefUnwindSafe for VelocitySender<M>
impl<M> Send for VelocitySender<M>
impl<M> Sync for VelocitySender<M>
impl<M> Unpin for VelocitySender<M>where
M: Unpin,
impl<M> !UnwindSafe for VelocitySender<M>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts
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Converts self
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Converts self
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impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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