Struct DirectorySetting

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pub struct DirectorySetting {
    pub meta: GameSettingMeta,
    /* private fields */
}

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§meta: GameSettingMeta

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impl DirectorySetting

Refactor to clone less shit Use std::mem::take for the comment and change parse_data_directory to accept &str

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pub fn new<S: Into<String>>( value: S, source_config: PathBuf, comment: &mut String, ) -> Self

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pub fn original(&self) -> &String

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pub fn parsed(&self) -> &PathBuf

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impl Clone for DirectorySetting

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fn clone(&self) -> DirectorySetting

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DirectorySetting

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for DirectorySetting

This is tricky. The trait implementation for GameSetting necessitates that all settings have a Display method. However, DirectorySetting is reused interchangeably amongst variants that use a different key. So really the key should just be skipped here, And handled by the upper SettingValue implementation? But that, also, is fucked off, because then we wouldn’t be able to handle comments. So the hope I guess is that the SettingValue itself can have an implementation to account for this. That seems fair? And then we just assume data= is the default in here.

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.