pub struct GameSettingMeta { /* private fields */ }Expand description
Source-tracking metadata attached to every setting value.
Records which config file defined the setting and any comment lines that
immediately preceded it in the file, so that OpenMWConfiguration’s
Display implementation can round-trip comments faithfully.
Implementations§
Trait Implementations§
Source§impl Clone for GameSettingMeta
impl Clone for GameSettingMeta
Source§impl Debug for GameSettingMeta
impl Debug for GameSettingMeta
impl Eq for GameSettingMeta
Source§impl PartialEq for GameSettingMeta
impl PartialEq for GameSettingMeta
impl StructuralPartialEq for GameSettingMeta
Auto Trait Implementations§
impl Freeze for GameSettingMeta
impl RefUnwindSafe for GameSettingMeta
impl Send for GameSettingMeta
impl Sync for GameSettingMeta
impl Unpin for GameSettingMeta
impl UnsafeUnpin for GameSettingMeta
impl UnwindSafe for GameSettingMeta
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more