pub struct AssetInfo {
pub source: AssetSource,
pub index_loaded: bool,
pub index_entries: Option<usize>,
pub user_cache_present: bool,
pub cache_path: String,
pub bundle_present: bool,
}Expand description
Asset-cache state behind device renders.
Fields§
§source: AssetSourceWhich tier the render resolver is serving from.
index_loaded: boolWhether a registry index.json parsed successfully.
index_entries: Option<usize>Number of device models in the loaded index, when known.
user_cache_present: boolWhether the per-user asset cache directory exists.
cache_path: StringCache directory with the home prefix redacted to ~.
bundle_present: boolWhether the assets shipped inside the app bundle were found.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for AssetInfo
impl<'de> Deserialize<'de> for AssetInfo
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for AssetInfo
impl StructuralPartialEq for AssetInfo
Auto Trait Implementations§
impl Freeze for AssetInfo
impl RefUnwindSafe for AssetInfo
impl Send for AssetInfo
impl Sync for AssetInfo
impl Unpin for AssetInfo
impl UnsafeUnpin for AssetInfo
impl UnwindSafe for AssetInfo
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