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SyncEngine

Struct SyncEngine 

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pub struct SyncEngine {
    pub selected: Vec<SyncItem>,
    /* private fields */
}

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§selected: Vec<SyncItem>

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impl SyncEngine

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pub fn new() -> Self

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pub fn enable(&mut self, shared_secret: &str) -> Result<(), SyncError>

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pub fn discover_peers(&self) -> Vec<PeerDevice>

Stub — real impl would use mDNS

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pub fn select_for_sync(&mut self, item: SyncItem)

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pub fn is_selected(&self, item: &SyncItem) -> bool

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pub fn sync(&self) -> Result<SyncResult, SyncError>

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pub fn set_conflict_strategy(&mut self, strategy: ConflictStrategy)

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pub fn get_conflict_strategy(&self) -> &ConflictStrategy

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pub fn resolve_conflict( &mut self, key: &str, local_value: &[u8], local_ts: u64, remote_value: &[u8], remote_ts: u64, ) -> Vec<u8>

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pub fn queue_change(&mut self, key: &str, value: &[u8])

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pub fn get_queued_count(&self) -> usize

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pub fn flush_queue(&mut self) -> Vec<(String, Vec<u8>)>

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pub fn conflict_log(&self) -> &[ConflictEntry]

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pub fn encrypt(&self, data: &[u8]) -> Result<Vec<u8>, SyncError>

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pub fn decrypt(&self, data: &[u8]) -> Result<Vec<u8>, SyncError>

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impl Default for SyncEngine

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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