Struct Registry

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pub struct Registry { /* private fields */ }
Expand description

A registry for discovering, storing, and retrieving tools and agents.

The Registry is responsible for loading tools and agents from the filesystem and providing a central place to access them by name.

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impl Registry

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pub fn new() -> Self

Creates a new, empty Registry.

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pub async fn load_tools(&mut self, tool_dirs: &[PathBuf]) -> Result<()>

Loads all tools from the specified directories.

This method scans the provided directories for supported script files (e.g., .sh, .js, .py) and loads them as Tools.

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pub async fn load_agents(&mut self, agent_dirs: &[PathBuf]) -> Result<()>

Loads all agents from the specified directories.

This method scans the provided directories for agent definitions and loads them into the registry.

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pub fn get_tool(&self, name: &str) -> Option<&Tool>

Retrieves a reference to a tool by its name.

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pub fn get_agent(&self, name: &str) -> Option<&Agent>

Retrieves a reference to an agent by its name.

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pub fn list_tools(&self) -> Vec<String>

Returns a list of names of all registered tools.

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pub fn list_agents(&self) -> Vec<String>

Returns a list of names of all registered agents.

Trait Implementations§

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impl Debug for Registry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Registry

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fn default() -> Registry

Returns the “default value” for a type. Read more

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