Animation

Struct Animation 

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pub struct Animation { /* private fields */ }
Expand description

Represents an animation with multiple frames. The Animation struct is designed to store and manage data for animated sequences such as those from animated formats (e.g., GIF, AVIF, APNG, WebP). It provides support for looping, background color settings, frame timing, and frame storage.

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impl Animation

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pub fn new(loop_count: i32, bg_color: Scalar) -> Result<Animation>

Constructs an Animation object with optional loop count and background color.

§Parameters
  • loopCount: An integer representing the number of times the animation should loop:
  • 0 (default) indicates infinite looping, meaning the animation will replay continuously.
  • Positive values denote finite repeat counts, allowing the animation to play a limited number of times.
  • If a negative value or a value beyond the maximum of 0xffff (65535) is provided, it is reset to 0 (infinite looping) to maintain valid bounds.
  • bgColor: A Scalar object representing the background color in BGR format:
  • Defaults to Scalar(), indicating an empty color (usually transparent if supported).
  • This background color provides a solid fill behind frames that have transparency, ensuring a consistent display appearance.
§C++ default parameters
  • loop_count: 0
  • bg_color: Scalar()
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pub fn new_def() -> Result<Animation>

Constructs an Animation object with optional loop count and background color.

§Parameters
  • loopCount: An integer representing the number of times the animation should loop:
  • 0 (default) indicates infinite looping, meaning the animation will replay continuously.
  • Positive values denote finite repeat counts, allowing the animation to play a limited number of times.
  • If a negative value or a value beyond the maximum of 0xffff (65535) is provided, it is reset to 0 (infinite looping) to maintain valid bounds.
  • bgColor: A Scalar object representing the background color in BGR format:
  • Defaults to Scalar(), indicating an empty color (usually transparent if supported).
  • This background color provides a solid fill behind frames that have transparency, ensuring a consistent display appearance.
§Note

This alternative version of [new] function uses the following default values for its arguments:

  • loop_count: 0
  • bg_color: Scalar()

Trait Implementations§

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impl AnimationTrait for Animation

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fn as_raw_mut_Animation(&mut self) -> *mut c_void

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fn set_loop_count(&mut self, val: i32)

Number of times the animation should loop. 0 means infinite looping. Read more
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fn set_bgcolor(&mut self, val: Scalar)

Background color of the animation in BGRA format.
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fn set_durations(&mut self, val: Vector<i32>)

Duration for each frame in milliseconds. Read more
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fn set_frames(&mut self, val: Vector<Mat>)

Vector of frames, where each Mat represents a single frame.
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fn set_still_image(&mut self, val: Mat)

image that can be used for the format in addition to the animation or if animation is not supported in the reader (like in PNG).
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impl AnimationTraitConst for Animation

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fn as_raw_Animation(&self) -> *const c_void

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fn loop_count(&self) -> i32

Number of times the animation should loop. 0 means infinite looping. Read more
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fn bgcolor(&self) -> Scalar

Background color of the animation in BGRA format.
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fn durations(&self) -> Vector<i32>

Duration for each frame in milliseconds. Read more
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fn frames(&self) -> Vector<Mat>

Vector of frames, where each Mat represents a single frame.
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fn still_image(&self) -> Mat

image that can be used for the format in addition to the animation or if animation is not supported in the reader (like in PNG).
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impl Boxed for Animation

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unsafe fn from_raw(ptr: <Animation as OpenCVFromExtern>::ExternReceive) -> Self

Wrap the specified raw pointer Read more
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fn into_raw(self) -> <Animation as OpenCVTypeExternContainer>::ExternSendMut

Return the underlying raw pointer while consuming this wrapper. Read more
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fn as_raw(&self) -> <Animation as OpenCVTypeExternContainer>::ExternSend

Return the underlying raw pointer. Read more
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fn as_raw_mut( &mut self, ) -> <Animation as OpenCVTypeExternContainer>::ExternSendMut

Return the underlying mutable raw pointer Read more
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impl Clone for Animation

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Animation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Animation

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Send for Animation

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Mat> ModifyInplace for Mat
where Mat: Boxed,

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unsafe fn modify_inplace<Res>( &mut self, f: impl FnOnce(&Mat, &mut Mat) -> Res, ) -> Res

Helper function to call OpenCV functions that allow in-place modification of a Mat or another similar object. By passing a mutable reference to the Mat to this function your closure will get called with the read reference and a write references to the same Mat. This is unsafe in a general case as it leads to having non-exclusive mutable access to the internal data, but it can be useful for some performance sensitive operations. One example of an OpenCV function that allows such in-place modification is imgproc::threshold. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.