Struct opencv::core::_OutputArray

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pub struct _OutputArray { /* private fields */ }
Expand description

This type is very similar to InputArray except that it is used for input/output and output function parameters.

Just like with InputArray, OpenCV users should not care about OutputArray, they just pass Mat, vector<T> etc. to the functions. The same limitation as for InputArray: Do not explicitly create OutputArray instances applies here too.

If you want to make your function polymorphic (i.e. accept different arrays as output parameters), it is also not very difficult. Take the sample above as the reference. Note that _OutputArray::create() needs to be called before _OutputArray::getMat(). This way you guarantee that the output array is properly allocated.

Optional output parameters. If you do not need certain output array to be computed and returned to you, pass cv::noArray(), just like you would in the case of optional input array. At the implementation level, use _OutputArray::needed() to check if certain output array needs to be computed or not.

There are several synonyms for OutputArray that are used to assist automatic Python/Java/… wrapper generators:

   typedef OutputArray OutputArrayOfArrays;
   typedef OutputArray InputOutputArray;
   typedef OutputArray InputOutputArrayOfArrays;

Implementations§

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impl _OutputArray

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pub fn default() -> Result<_OutputArray>

/////////////////////////////////////////////////////////////////////////////////////

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pub unsafe fn new(_flags: i32, _obj: *mut c_void) -> Result<_OutputArray>

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pub fn from_mat_mut(m: &mut Mat) -> Result<_OutputArray>

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pub fn from_mat_vec_mut(vec: &mut Vector<Mat>) -> Result<_OutputArray>

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pub fn from_gpumat_mut(d_mat: &mut GpuMat) -> Result<_OutputArray>

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pub fn from_gpumat_vec_mut(d_mat: &mut Vector<GpuMat>) -> Result<_OutputArray>

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pub fn new_1(buf: &mut Buffer) -> Result<_OutputArray>

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pub fn from_hostmem_mut(cuda_mem: &mut HostMem) -> Result<_OutputArray>

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pub fn from_umat_mut(m: &mut UMat) -> Result<_OutputArray>

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pub fn from_umat_vec_mut(vec: &mut Vector<UMat>) -> Result<_OutputArray>

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pub fn from_mat(m: &Mat) -> Result<_OutputArray>

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pub fn from_mat_vec(vec: &Vector<Mat>) -> Result<_OutputArray>

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pub fn from_gpumat(d_mat: &GpuMat) -> Result<_OutputArray>

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pub fn from_gpumat_vec(d_mat: &Vector<GpuMat>) -> Result<_OutputArray>

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pub fn new_2(buf: &Buffer) -> Result<_OutputArray>

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pub fn from_hostmem(cuda_mem: &HostMem) -> Result<_OutputArray>

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pub fn from_umat(m: &UMat) -> Result<_OutputArray>

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pub fn from_umat_vec(vec: &Vector<UMat>) -> Result<_OutputArray>

Trait Implementations§

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impl Boxed for _OutputArray

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unsafe fn from_raw(ptr: *mut c_void) -> Self

Wrap the specified raw pointer Read more
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fn into_raw(self) -> *mut c_void

Return an the underlying raw pointer while consuming this wrapper. Read more
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fn as_raw(&self) -> *const c_void

Return the underlying raw pointer. Read more
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fn as_raw_mut(&mut self) -> *mut c_void

Return the underlying mutable raw pointer Read more
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impl Debug for _OutputArray

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for _OutputArray

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl From<_InputOutputArray> for _OutputArray

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fn from(s: _InputOutputArray) -> Self

Converts to this type from the input type.
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impl From<_OutputArray> for _InputArray

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fn from(s: _OutputArray) -> Self

Converts to this type from the input type.
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impl _InputArrayTrait for _OutputArray

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impl _InputArrayTraitConst for _OutputArray

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fn as_raw__InputArray(&self) -> *const c_void

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fn get_mat(&self, idx: i32) -> Result<Mat>

C++ default parameters Read more
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fn get_mat_(&self, idx: i32) -> Result<Mat>

C++ default parameters Read more
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fn get_umat(&self, idx: i32) -> Result<UMat>

C++ default parameters Read more
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fn get_mat_vector(&self, mv: &mut Vector<Mat>) -> Result<()>

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fn get_umat_vector(&self, umv: &mut Vector<UMat>) -> Result<()>

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fn get_gpu_mat_vector(&self, gpumv: &mut Vector<GpuMat>) -> Result<()>

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fn get_gpu_mat(&self) -> Result<GpuMat>

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fn get_o_gl_buffer(&self) -> Result<Buffer>

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fn get_flags(&self) -> Result<i32>

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fn get_obj(&self) -> Result<*mut c_void>

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fn get_sz(&self) -> Result<Size>

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fn kind(&self) -> Result<_InputArray_KindFlag>

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fn dims(&self, i: i32) -> Result<i32>

C++ default parameters Read more
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fn cols(&self, i: i32) -> Result<i32>

C++ default parameters Read more
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fn rows(&self, i: i32) -> Result<i32>

C++ default parameters Read more
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fn size(&self, i: i32) -> Result<Size>

C++ default parameters Read more
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fn sizend(&self, sz: &mut i32, i: i32) -> Result<i32>

C++ default parameters Read more
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fn same_size(&self, arr: &impl ToInputArray) -> Result<bool>

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fn total(&self, i: i32) -> Result<size_t>

C++ default parameters Read more
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fn typ(&self, i: i32) -> Result<i32>

C++ default parameters Read more
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fn depth(&self, i: i32) -> Result<i32>

C++ default parameters Read more
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fn channels(&self, i: i32) -> Result<i32>

C++ default parameters Read more
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fn is_continuous(&self, i: i32) -> Result<bool>

C++ default parameters Read more
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fn is_submatrix(&self, i: i32) -> Result<bool>

C++ default parameters Read more
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fn empty(&self) -> Result<bool>

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fn copy_to(&self, arr: &mut impl ToOutputArray) -> Result<()>

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fn copy_to_masked( &self, arr: &mut impl ToOutputArray, mask: &impl ToInputArray ) -> Result<()>

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fn offset(&self, i: i32) -> Result<size_t>

C++ default parameters Read more
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fn step(&self, i: i32) -> Result<size_t>

C++ default parameters Read more
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fn is_mat(&self) -> Result<bool>

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fn is_umat(&self) -> Result<bool>

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fn is_mat_vector(&self) -> Result<bool>

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fn is_umat_vector(&self) -> Result<bool>

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fn is_matx(&self) -> Result<bool>

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fn is_vector(&self) -> Result<bool>

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fn is_gpu_mat(&self) -> Result<bool>

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fn is_gpu_mat_vector(&self) -> Result<bool>

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impl _OutputArrayTrait for _OutputArray

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impl _OutputArrayTraitConst for _OutputArray

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fn as_raw__OutputArray(&self) -> *const c_void

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fn fixed_size(&self) -> Result<bool>

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fn fixed_type(&self) -> Result<bool>

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fn needed(&self) -> Result<bool>

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fn get_mat_ref(&self, i: i32) -> Result<Mat>

C++ default parameters Read more
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fn get_umat_ref(&self, i: i32) -> Result<UMat>

C++ default parameters Read more
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fn get_gpu_mat_ref(&self) -> Result<GpuMat>

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fn get_gpu_mat_vec_ref(&self) -> Result<Vector<GpuMat>>

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fn get_o_gl_buffer_ref(&self) -> Result<Buffer>

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fn get_host_mem_ref(&self) -> Result<HostMem>

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fn create_size( &self, sz: Size, typ: i32, i: i32, allow_transposed: bool, fixed_depth_mask: _OutputArray_DepthMask ) -> Result<()>

C++ default parameters Read more
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fn create( &self, rows: i32, cols: i32, typ: i32, i: i32, allow_transposed: bool, fixed_depth_mask: _OutputArray_DepthMask ) -> Result<()>

C++ default parameters Read more
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fn create_nd( &self, size: &[i32], typ: i32, i: i32, allow_transposed: bool, fixed_depth_mask: _OutputArray_DepthMask ) -> Result<()>

C++ default parameters Read more
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unsafe fn create_same_size( &self, arr: &impl ToInputArray, mtype: i32 ) -> Result<()>

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fn release(&self) -> Result<()>

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fn clear(&self) -> Result<()>

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fn set_to( &self, value: &impl ToInputArray, mask: &impl ToInputArray ) -> Result<()>

C++ default parameters Read more
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fn assign(&self, u: &UMat) -> Result<()>

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fn assign_1(&self, m: &Mat) -> Result<()>

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fn assign_2(&self, v: &Vector<UMat>) -> Result<()>

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fn assign_3(&self, v: &Vector<Mat>) -> Result<()>

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fn move_(&self, u: &mut UMat) -> Result<()>

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fn move__1(&self, m: &mut Mat) -> Result<()>

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impl Send for _OutputArray

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToInputArray for Twhere T: _InputArrayTrait,

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impl<T> ToOutputArray for Twhere T: _OutputArrayTrait,

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.