Struct opencv::stitching::Detail_BlocksCompensator
source · pub struct Detail_BlocksCompensator { /* private fields */ }Expand description
Exposure compensator which tries to remove exposure related artifacts by adjusting image blocks.
Trait Implementations§
source§impl Boxed for Detail_BlocksCompensator
impl Boxed for Detail_BlocksCompensator
source§impl Detail_BlocksCompensatorTrait for Detail_BlocksCompensator
impl Detail_BlocksCompensatorTrait for Detail_BlocksCompensator
fn as_raw_mut_Detail_BlocksCompensator(&mut self) -> *mut c_void
fn apply( &mut self, index: i32, corner: Point, image: &mut impl ToInputOutputArray, mask: &impl ToInputArray ) -> Result<()>
fn get_mat_gains(&mut self, umv: &mut Vector<Mat>) -> Result<()>
fn set_mat_gains(&mut self, umv: &mut Vector<Mat>) -> Result<()>
fn set_nr_feeds(&mut self, nr_feeds: i32) -> Result<()>
fn get_nr_feeds(&mut self) -> Result<i32>
fn set_similarity_threshold(&mut self, similarity_threshold: f64) -> Result<()>
fn set_block_size(&mut self, width: i32, height: i32) -> Result<()>
fn set_block_size_1(&mut self, size: Size) -> Result<()>
fn set_nr_gains_filtering_iterations( &mut self, nr_iterations: i32 ) -> Result<()>
source§impl Detail_BlocksCompensatorTraitConst for Detail_BlocksCompensator
impl Detail_BlocksCompensatorTraitConst for Detail_BlocksCompensator
fn as_raw_Detail_BlocksCompensator(&self) -> *const c_void
fn get_similarity_threshold(&self) -> Result<f64>
fn get_block_size(&self) -> Result<Size>
fn get_nr_gains_filtering_iterations(&self) -> Result<i32>
source§impl Detail_ExposureCompensatorTrait for Detail_BlocksCompensator
impl Detail_ExposureCompensatorTrait for Detail_BlocksCompensator
fn as_raw_mut_Detail_ExposureCompensator(&mut self) -> *mut c_void
source§fn feed(
&mut self,
corners: &Vector<Point>,
images: &Vector<UMat>,
masks: &Vector<UMat>
) -> Result<()>
fn feed( &mut self, corners: &Vector<Point>, images: &Vector<UMat>, masks: &Vector<UMat> ) -> Result<()>
Parameters Read more
source§fn feed_1(
&mut self,
corners: &Vector<Point>,
images: &Vector<UMat>,
masks: &Vector<Tuple<(UMat, u8)>>
) -> Result<()>
fn feed_1( &mut self, corners: &Vector<Point>, images: &Vector<UMat>, masks: &Vector<Tuple<(UMat, u8)>> ) -> Result<()>
Parameters Read more
source§fn apply(
&mut self,
index: i32,
corner: Point,
image: &mut impl ToInputOutputArray,
mask: &impl ToInputArray
) -> Result<()>
fn apply( &mut self, index: i32, corner: Point, image: &mut impl ToInputOutputArray, mask: &impl ToInputArray ) -> Result<()>
Compensate exposure in the specified image. Read more
fn get_mat_gains(&mut self, unnamed: &mut Vector<Mat>) -> Result<()>
fn set_mat_gains(&mut self, unnamed: &mut Vector<Mat>) -> Result<()>
fn set_update_gain(&mut self, b: bool) -> Result<()>
fn get_update_gain(&mut self) -> Result<bool>
source§impl Detail_ExposureCompensatorTraitConst for Detail_BlocksCompensator
impl Detail_ExposureCompensatorTraitConst for Detail_BlocksCompensator
fn as_raw_Detail_ExposureCompensator(&self) -> *const c_void
source§impl Drop for Detail_BlocksCompensator
impl Drop for Detail_BlocksCompensator
impl Send for Detail_BlocksCompensator
Auto Trait Implementations§
impl RefUnwindSafe for Detail_BlocksCompensator
impl !Sync for Detail_BlocksCompensator
impl Unpin for Detail_BlocksCompensator
impl UnwindSafe for Detail_BlocksCompensator
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more