pub struct Pose3D { /* private fields */ }
Expand description

Class, allowing the storage of a pose. The data structure stores both the quaternions and the matrix forms. It supports IO functionality together with various helper methods to work with poses

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impl Pose3D

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pub fn default() -> Result<Pose3D>

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pub fn new(alpha: f64, model_index: size_t, num_votes: size_t) -> Result<Pose3D>

C++ default parameters
  • model_index: 0
  • num_votes: 0

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impl Boxed for Pose3D

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unsafe fn from_raw(ptr: *mut c_void) -> Self

Wrap the specified raw pointer Read more
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fn into_raw(self) -> *mut c_void

Return an the underlying raw pointer while consuming this wrapper. Read more
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fn as_raw(&self) -> *const c_void

Return the underlying raw pointer. Read more
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fn as_raw_mut(&mut self) -> *mut c_void

Return the underlying mutable raw pointer Read more
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impl Drop for Pose3D

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Pose3DTrait for Pose3D

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fn as_raw_mut_Pose3D(&mut self) -> *mut c_void

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fn set_alpha(&mut self, val: f64)

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fn set_residual(&mut self, val: f64)

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fn set_model_index(&mut self, val: size_t)

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fn set_num_votes(&mut self, val: size_t)

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fn set_pose(&mut self, val: Matx44d)

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fn set_angle(&mut self, val: f64)

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fn set_t(&mut self, val: Vec3d)

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fn set_q(&mut self, val: Vec4d)

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fn update_pose(&mut self, new_pose: &mut Matx44d) -> Result<()>

\brief Updates the pose with the new one \param [in] NewPose New pose to overwrite
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fn update_pose_1( &mut self, new_r: &mut Matx33d, new_t: &mut Vec3d ) -> Result<()>

\brief Updates the pose with the new one
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fn update_pose_quat(&mut self, q: &mut Vec4d, new_t: &mut Vec3d) -> Result<()>

\brief Updates the pose with the new one, but this time using quaternions to represent rotation
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fn append_pose(&mut self, incremental_pose: &mut Matx44d) -> Result<()>

\brief Left multiplies the existing pose in order to update the transformation \param [in] IncrementalPose New pose to apply
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fn print_pose(&mut self) -> Result<()>

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fn clone(&mut self) -> Result<Ptr<Pose3D>>

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fn write_pose(&mut self, file_name: &str) -> Result<i32>

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fn read_pose(&mut self, file_name: &str) -> Result<i32>

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impl Pose3DTraitConst for Pose3D

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fn as_raw_Pose3D(&self) -> *const c_void

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fn alpha(&self) -> f64

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fn residual(&self) -> f64

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fn model_index(&self) -> size_t

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fn num_votes(&self) -> size_t

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fn pose(&self) -> Matx44d

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fn angle(&self) -> f64

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fn t(&self) -> Vec3d

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fn q(&self) -> Vec4d

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impl Send for Pose3D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.