Struct opencv::features2d::Feature2D
source · pub struct Feature2D { /* private fields */ }
Trait Implementations§
source§impl AlgorithmTrait for Feature2D
impl AlgorithmTrait for Feature2D
source§impl AlgorithmTraitConst for Feature2D
impl AlgorithmTraitConst for Feature2D
fn as_raw_Algorithm(&self) -> *const c_void
source§fn write(&self, fs: &mut FileStorage) -> Result<()>
fn write(&self, fs: &mut FileStorage) -> Result<()>
Stores algorithm parameters in a file storage
source§fn write_1(&self, fs: &mut FileStorage, name: &str) -> Result<()>
fn write_1(&self, fs: &mut FileStorage, name: &str) -> Result<()>
Stores algorithm parameters in a file storage Read more
source§fn write_with_name(&self, fs: &Ptr<FileStorage>, name: &str) -> Result<()>
fn write_with_name(&self, fs: &Ptr<FileStorage>, name: &str) -> Result<()>
@deprecated Read more
source§fn empty(&self) -> Result<bool>
fn empty(&self) -> Result<bool>
Returns true if the Algorithm is empty (e.g. in the very beginning or after unsuccessful read
source§fn save(&self, filename: &str) -> Result<()>
fn save(&self, filename: &str) -> Result<()>
Saves the algorithm to a file.
In order to make this method work, the derived class must implement Algorithm::write(FileStorage& fs).
source§fn get_default_name(&self) -> Result<String>
fn get_default_name(&self) -> Result<String>
Returns the algorithm string identifier.
This string is used as top level xml/yml node tag when the object is saved to a file or string.
source§impl Boxed for Feature2D
impl Boxed for Feature2D
source§impl Feature2DTrait for Feature2D
impl Feature2DTrait for Feature2D
fn as_raw_mut_Feature2D(&mut self) -> *mut c_void
source§fn detect(
&mut self,
image: &dyn ToInputArray,
keypoints: &mut Vector<KeyPoint>,
mask: &dyn ToInputArray
) -> Result<()>
fn detect( &mut self, image: &dyn ToInputArray, keypoints: &mut Vector<KeyPoint>, mask: &dyn ToInputArray ) -> Result<()>
Detects keypoints in an image (first variant) or image set (second variant). Read more
source§fn detect_multiple(
&mut self,
images: &dyn ToInputArray,
keypoints: &mut Vector<Vector<KeyPoint>>,
masks: &dyn ToInputArray
) -> Result<()>
fn detect_multiple( &mut self, images: &dyn ToInputArray, keypoints: &mut Vector<Vector<KeyPoint>>, masks: &dyn ToInputArray ) -> Result<()>
Detects keypoints in an image (first variant) or image set (second variant). Read more
source§fn compute(
&mut self,
image: &dyn ToInputArray,
keypoints: &mut Vector<KeyPoint>,
descriptors: &mut dyn ToOutputArray
) -> Result<()>
fn compute( &mut self, image: &dyn ToInputArray, keypoints: &mut Vector<KeyPoint>, descriptors: &mut dyn ToOutputArray ) -> Result<()>
Computes the descriptors for a set of keypoints detected in an image (first variant) or image set
(second variant). Read more
source§fn compute_multiple(
&mut self,
images: &dyn ToInputArray,
keypoints: &mut Vector<Vector<KeyPoint>>,
descriptors: &mut dyn ToOutputArray
) -> Result<()>
fn compute_multiple( &mut self, images: &dyn ToInputArray, keypoints: &mut Vector<Vector<KeyPoint>>, descriptors: &mut dyn ToOutputArray ) -> Result<()>
Computes the descriptors for a set of keypoints detected in an image (first variant) or image set
(second variant). Read more
source§fn detect_and_compute(
&mut self,
image: &dyn ToInputArray,
mask: &dyn ToInputArray,
keypoints: &mut Vector<KeyPoint>,
descriptors: &mut dyn ToOutputArray,
use_provided_keypoints: bool
) -> Result<()>
fn detect_and_compute( &mut self, image: &dyn ToInputArray, mask: &dyn ToInputArray, keypoints: &mut Vector<KeyPoint>, descriptors: &mut dyn ToOutputArray, use_provided_keypoints: bool ) -> Result<()>
Detects keypoints and computes the descriptors Read more