pub trait InpaintingPipelineTrait: InpainterBase + InpaintingPipelineTraitConst {
    // Required method
    fn as_raw_mut_InpaintingPipeline(&mut self) -> *mut c_void;

    // Provided methods
    fn push_back(&mut self, inpainter: Ptr<dyn InpainterBase>) -> Result<()> { ... }
    fn set_radius(&mut self, val: i32) -> Result<()> { ... }
    fn set_motion_model(&mut self, val: MotionModel) -> Result<()> { ... }
    fn set_frames(&mut self, val: &Vector<Mat>) -> Result<()> { ... }
    fn set_motions(&mut self, val: &Vector<Mat>) -> Result<()> { ... }
    fn set_stabilized_frames(&mut self, val: &Vector<Mat>) -> Result<()> { ... }
    fn set_stabilization_motions(&mut self, val: &Vector<Mat>) -> Result<()> { ... }
    fn inpaint(
        &mut self,
        idx: i32,
        frame: &mut Mat,
        mask: &mut Mat
    ) -> Result<()> { ... }
}
Expand description

Required Methods§

Provided Methods§

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fn push_back(&mut self, inpainter: Ptr<dyn InpainterBase>) -> Result<()>

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fn set_radius(&mut self, val: i32) -> Result<()>

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fn set_motion_model(&mut self, val: MotionModel) -> Result<()>

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fn set_frames(&mut self, val: &Vector<Mat>) -> Result<()>

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fn set_motions(&mut self, val: &Vector<Mat>) -> Result<()>

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fn set_stabilized_frames(&mut self, val: &Vector<Mat>) -> Result<()>

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fn set_stabilization_motions(&mut self, val: &Vector<Mat>) -> Result<()>

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fn inpaint(&mut self, idx: i32, frame: &mut Mat, mask: &mut Mat) -> Result<()>

Implementors§