Struct opencv::core::Arrays

source ·
pub struct Arrays { /* private fields */ }
Expand description

Wrapper for OpenGL Client-Side Vertex arrays.

ogl::Arrays stores vertex data in ogl::Buffer objects.

Implementations§

Default constructor

Trait Implementations§

Sets an array of vertex coordinates. Read more
Resets vertex coordinates.
Sets an array of vertex colors. Read more
Resets vertex colors.
Sets an array of vertex normals. Read more
Resets vertex normals.
Sets an array of vertex texture coordinates. Read more
Resets vertex texture coordinates.
Releases all inner buffers.
Sets auto release mode all inner buffers. Read more
Binds all vertex arrays.
Returns the vertex count.
Wrap the specified raw pointer Read more
Return an the underlying raw pointer while consuming this wrapper. Read more
Return the underlying raw pointer. Read more
Return the underlying mutable raw pointer Read more
Executes the destructor for this type. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.