Struct opencv::core::_InputOutputArray  
source · pub struct _InputOutputArray { /* private fields */ }Implementations§
source§impl _InputOutputArray
 
impl _InputOutputArray
sourcepub fn default() -> Result<_InputOutputArray>
 
pub fn default() -> Result<_InputOutputArray>
////////////////////////////////////////////////////////////////////////////////////////
pub unsafe fn new(_flags: i32, _obj: *mut c_void) -> Result<_InputOutputArray>
pub fn from_mat_mut(m: &mut Mat) -> Result<_InputOutputArray>
pub fn from_mat_vec_mut(vec: &mut Vector<Mat>) -> Result<_InputOutputArray>
pub fn from_gpumat_mut(d_mat: &mut GpuMat) -> Result<_InputOutputArray>
pub fn new_1(buf: &mut Buffer) -> Result<_InputOutputArray>
pub fn from_hostmem_mut(cuda_mem: &mut HostMem) -> Result<_InputOutputArray>
pub fn from_umat_mut(m: &mut UMat) -> Result<_InputOutputArray>
pub fn from_umat_vec_mut(vec: &mut Vector<UMat>) -> Result<_InputOutputArray>
pub fn from_mat(m: &Mat) -> Result<_InputOutputArray>
pub fn from_mat_vec(vec: &Vector<Mat>) -> Result<_InputOutputArray>
pub fn from_gpumat(d_mat: &GpuMat) -> Result<_InputOutputArray>
pub fn from_gpumat_vec(d_mat: &Vector<GpuMat>) -> Result<_InputOutputArray>
pub fn new_2(buf: &Buffer) -> Result<_InputOutputArray>
pub fn from_hostmem(cuda_mem: &HostMem) -> Result<_InputOutputArray>
pub fn from_umat(m: &UMat) -> Result<_InputOutputArray>
pub fn from_umat_vec(vec: &Vector<UMat>) -> Result<_InputOutputArray>
Trait Implementations§
source§impl Boxed for _InputOutputArray
 
impl Boxed for _InputOutputArray
source§impl Drop for _InputOutputArray
 
impl Drop for _InputOutputArray
source§impl From<_InputOutputArray> for _InputArray
 
impl From<_InputOutputArray> for _InputArray
source§fn from(s: _InputOutputArray) -> Self
 
fn from(s: _InputOutputArray) -> Self
Converts to this type from the input type.
source§impl From<_InputOutputArray> for _OutputArray
 
impl From<_InputOutputArray> for _OutputArray
source§fn from(s: _InputOutputArray) -> Self
 
fn from(s: _InputOutputArray) -> Self
Converts to this type from the input type.
source§impl _InputArrayTrait for _InputOutputArray
 
impl _InputArrayTrait for _InputOutputArray
fn as_raw_mut__InputArray(&mut self) -> *mut c_void
source§impl _InputArrayTraitConst for _InputOutputArray
 
impl _InputArrayTraitConst for _InputOutputArray
fn as_raw__InputArray(&self) -> *const c_void
fn get_mat_vector(&self, mv: &mut Vector<Mat>) -> Result<()>
fn get_umat_vector(&self, umv: &mut Vector<UMat>) -> Result<()>
fn get_gpu_mat_vector(&self, gpumv: &mut Vector<GpuMat>) -> Result<()>
fn get_gpu_mat(&self) -> Result<GpuMat>
fn get_o_gl_buffer(&self) -> Result<Buffer>
fn get_flags(&self) -> Result<i32>
fn get_obj(&self) -> Result<*mut c_void>
fn get_sz(&self) -> Result<Size>
fn kind(&self) -> Result<_InputArray_KindFlag>
fn same_size(&self, arr: &dyn ToInputArray) -> Result<bool>
fn empty(&self) -> Result<bool>
fn copy_to(&self, arr: &mut dyn ToOutputArray) -> Result<()>
fn copy_to_masked(
    &self,
    arr: &mut dyn ToOutputArray,
    mask: &dyn ToInputArray
) -> Result<()>
fn is_mat(&self) -> Result<bool>
fn is_umat(&self) -> Result<bool>
fn is_mat_vector(&self) -> Result<bool>
fn is_umat_vector(&self) -> Result<bool>
fn is_matx(&self) -> Result<bool>
fn is_vector(&self) -> Result<bool>
fn is_gpu_mat(&self) -> Result<bool>
fn is_gpu_mat_vector(&self) -> Result<bool>
source§impl _InputOutputArrayTrait for _InputOutputArray
 
impl _InputOutputArrayTrait for _InputOutputArray
fn as_raw_mut__InputOutputArray(&mut self) -> *mut c_void
source§impl _InputOutputArrayTraitConst for _InputOutputArray
 
impl _InputOutputArrayTraitConst for _InputOutputArray
fn as_raw__InputOutputArray(&self) -> *const c_void
source§impl _OutputArrayTrait for _InputOutputArray
 
impl _OutputArrayTrait for _InputOutputArray
fn as_raw_mut__OutputArray(&mut self) -> *mut c_void
source§impl _OutputArrayTraitConst for _InputOutputArray
 
impl _OutputArrayTraitConst for _InputOutputArray
fn as_raw__OutputArray(&self) -> *const c_void
fn fixed_size(&self) -> Result<bool>
fn fixed_type(&self) -> Result<bool>
fn needed(&self) -> Result<bool>
fn get_gpu_mat_ref(&self) -> Result<GpuMat>
fn get_gpu_mat_vec_ref(&self) -> Result<Vector<GpuMat>>
fn get_o_gl_buffer_ref(&self) -> Result<Buffer>
fn get_host_mem_ref(&self) -> Result<HostMem>
source§fn create_size(
    &self,
    sz: Size,
    typ: i32,
    i: i32,
    allow_transposed: bool,
    fixed_depth_mask: _OutputArray_DepthMask
) -> Result<()>
 
fn create_size(
    &self,
    sz: Size,
    typ: i32,
    i: i32,
    allow_transposed: bool,
    fixed_depth_mask: _OutputArray_DepthMask
) -> Result<()>
C++ default parameters Read more
source§fn create(
    &self,
    rows: i32,
    cols: i32,
    typ: i32,
    i: i32,
    allow_transposed: bool,
    fixed_depth_mask: _OutputArray_DepthMask
) -> Result<()>
 
fn create(
    &self,
    rows: i32,
    cols: i32,
    typ: i32,
    i: i32,
    allow_transposed: bool,
    fixed_depth_mask: _OutputArray_DepthMask
) -> Result<()>
C++ default parameters Read more
source§fn create_nd(
    &self,
    size: &[i32],
    typ: i32,
    i: i32,
    allow_transposed: bool,
    fixed_depth_mask: _OutputArray_DepthMask
) -> Result<()>
 
fn create_nd(
    &self,
    size: &[i32],
    typ: i32,
    i: i32,
    allow_transposed: bool,
    fixed_depth_mask: _OutputArray_DepthMask
) -> Result<()>
C++ default parameters Read more
unsafe fn create_same_size(
    &self,
    arr: &dyn ToInputArray,
    mtype: i32
) -> Result<()>
fn release(&self) -> Result<()>
fn clear(&self) -> Result<()>
source§fn set_to(&self, value: &dyn ToInputArray, mask: &dyn ToInputArray) -> Result<()>
 
fn set_to(&self, value: &dyn ToInputArray, mask: &dyn ToInputArray) -> Result<()>
C++ default parameters Read more