Struct opencv::viz::WCloudCollection
source · pub struct WCloudCollection { /* private fields */ }Expand description
This 3D Widget defines a collection of clouds. :
Note: In case there are four channels in the cloud, fourth channel is ignored.
Implementations§
source§impl WCloudCollection
impl WCloudCollection
pub fn default() -> Result<WCloudCollection>
Trait Implementations§
source§impl Boxed for WCloudCollection
impl Boxed for WCloudCollection
source§impl Drop for WCloudCollection
impl Drop for WCloudCollection
source§impl From<WCloudCollection> for Widget
impl From<WCloudCollection> for Widget
source§fn from(s: WCloudCollection) -> Self
fn from(s: WCloudCollection) -> Self
Converts to this type from the input type.
source§impl From<WCloudCollection> for Widget3D
impl From<WCloudCollection> for Widget3D
source§fn from(s: WCloudCollection) -> Self
fn from(s: WCloudCollection) -> Self
Converts to this type from the input type.
source§impl WCloudCollectionTrait for WCloudCollection
impl WCloudCollectionTrait for WCloudCollection
fn as_raw_mut_WCloudCollection(&mut self) -> *mut c_void
source§fn add_cloud(
&mut self,
cloud: &dyn ToInputArray,
colors: &dyn ToInputArray,
pose: Affine3d
) -> Result<()>
fn add_cloud(
&mut self,
cloud: &dyn ToInputArray,
colors: &dyn ToInputArray,
pose: Affine3d
) -> Result<()>
Adds a cloud to the collection. Read more
source§fn add_cloud_1(
&mut self,
cloud: &dyn ToInputArray,
color: &Color,
pose: Affine3d
) -> Result<()>
fn add_cloud_1(
&mut self,
cloud: &dyn ToInputArray,
color: &Color,
pose: Affine3d
) -> Result<()>
Adds a cloud to the collection. Read more
source§impl WCloudCollectionTraitConst for WCloudCollection
impl WCloudCollectionTraitConst for WCloudCollection
fn as_raw_WCloudCollection(&self) -> *const c_void
source§impl Widget3DTrait for WCloudCollection
impl Widget3DTrait for WCloudCollection
fn as_raw_mut_Widget3D(&mut self) -> *mut c_void
source§fn update_pose(&mut self, pose: Affine3d) -> Result<()>
fn update_pose(&mut self, pose: Affine3d) -> Result<()>
Updates pose of the widget by pre-multiplying its current pose. Read more