Struct opencv::surface_matching::Pose3D
source · pub struct Pose3D { /* private fields */ }
Expand description
Class, allowing the storage of a pose. The data structure stores both the quaternions and the matrix forms. It supports IO functionality together with various helper methods to work with poses
Implementations§
Trait Implementations§
source§impl Boxed for Pose3D
impl Boxed for Pose3D
source§impl Pose3DTrait for Pose3D
impl Pose3DTrait for Pose3D
fn as_raw_mut_Pose3D(&mut self) -> *mut c_void
fn set_alpha(&mut self, val: f64)
fn set_residual(&mut self, val: f64)
fn set_model_index(&mut self, val: size_t)
fn set_num_votes(&mut self, val: size_t)
fn set_pose(&mut self, val: Matx44d)
fn set_angle(&mut self, val: f64)
fn set_t(&mut self, val: Vec3d)
fn set_q(&mut self, val: Vec4d)
source§fn update_pose(&mut self, new_pose: &mut Matx44d) -> Result<()>
fn update_pose(&mut self, new_pose: &mut Matx44d) -> Result<()>
\brief Updates the pose with the new one
\param [in] NewPose New pose to overwrite Read more
source§fn update_pose_1(&mut self, new_r: &mut Matx33d, new_t: &mut Vec3d) -> Result<()>
fn update_pose_1(&mut self, new_r: &mut Matx33d, new_t: &mut Vec3d) -> Result<()>
\brief Updates the pose with the new one
source§fn update_pose_quat(&mut self, q: &mut Vec4d, new_t: &mut Vec3d) -> Result<()>
fn update_pose_quat(&mut self, q: &mut Vec4d, new_t: &mut Vec3d) -> Result<()>
\brief Updates the pose with the new one, but this time using quaternions to represent rotation
source§fn append_pose(&mut self, incremental_pose: &mut Matx44d) -> Result<()>
fn append_pose(&mut self, incremental_pose: &mut Matx44d) -> Result<()>
\brief Left multiplies the existing pose in order to update the transformation
\param [in] IncrementalPose New pose to apply Read more