pub struct SeluLayer { /* private fields */ }
Implementations§
Trait Implementations§
source§impl ActivationLayerTrait for SeluLayer
impl ActivationLayerTrait for SeluLayer
fn as_raw_mut_ActivationLayer(&mut self) -> *mut c_void
source§impl ActivationLayerTraitConst for SeluLayer
impl ActivationLayerTraitConst for SeluLayer
fn as_raw_ActivationLayer(&self) -> *const c_void
fn forward_slice(
&self,
src: &f32,
dst: &mut f32,
len: i32,
out_plane_size: size_t,
cn0: i32,
cn1: i32
) -> Result<()>
fn forward_slice_1(
&self,
src: &i32,
lut: &i32,
dst: &mut i32,
len: i32,
out_plane_size: size_t,
cn0: i32,
cn1: i32
) -> Result<()>
source§impl AlgorithmTrait for SeluLayer
impl AlgorithmTrait for SeluLayer
source§impl AlgorithmTraitConst for SeluLayer
impl AlgorithmTraitConst for SeluLayer
fn as_raw_Algorithm(&self) -> *const c_void
source§fn write(&self, fs: &mut FileStorage) -> Result<()>
fn write(&self, fs: &mut FileStorage) -> Result<()>
Stores algorithm parameters in a file storage
source§fn write_with_name(&self, fs: &Ptr<FileStorage>, name: &str) -> Result<()>
fn write_with_name(&self, fs: &Ptr<FileStorage>, name: &str) -> Result<()>
simplified API for language bindings
Stores algorithm parameters in a file storage Read more
source§fn empty(&self) -> Result<bool>
fn empty(&self) -> Result<bool>
Returns true if the Algorithm is empty (e.g. in the very beginning or after unsuccessful read
source§impl Boxed for SeluLayer
impl Boxed for SeluLayer
source§impl From<SeluLayer> for ActivationLayer
impl From<SeluLayer> for ActivationLayer
source§impl LayerTrait for SeluLayer
impl LayerTrait for SeluLayer
fn as_raw_mut_Layer(&mut self) -> *mut c_void
source§fn set_blobs(&mut self, val: Vector<Mat>)
fn set_blobs(&mut self, val: Vector<Mat>)
List of learned parameters must be stored here to allow read them by using Net::getParam().
source§fn set_name(&mut self, val: &str)
fn set_name(&mut self, val: &str)
Name of the layer instance, can be used for logging or other internal purposes.
source§fn set_type(&mut self, val: &str)
fn set_type(&mut self, val: &str)
Type name which was used for creating layer by layer factory.
source§fn set_preferable_target(&mut self, val: i32)
fn set_preferable_target(&mut self, val: i32)
prefer target for layer forwarding
source§fn finalize(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray
) -> Result<()>
fn finalize(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray
) -> Result<()>
Computes and sets internal parameters according to inputs, outputs and blobs. Read more
source§fn forward_mat(
&mut self,
input: &mut Vector<Mat>,
output: &mut Vector<Mat>,
internals: &mut Vector<Mat>
) -> Result<()>
fn forward_mat(
&mut self,
input: &mut Vector<Mat>,
output: &mut Vector<Mat>,
internals: &mut Vector<Mat>
) -> Result<()>
👎Deprecated: Use Layer::forward(InputArrayOfArrays, OutputArrayOfArrays, OutputArrayOfArrays) instead
Given the @p input blobs, computes the output @p blobs. Read more
source§fn forward(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray,
internals: &mut dyn ToOutputArray
) -> Result<()>
fn forward(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray,
internals: &mut dyn ToOutputArray
) -> Result<()>
Given the @p input blobs, computes the output @p blobs. Read more
source§fn try_quantize(
&mut self,
scales: &Vector<Vector<f32>>,
zeropoints: &Vector<Vector<i32>>,
params: &mut LayerParams
) -> Result<bool>
fn try_quantize(
&mut self,
scales: &Vector<Vector<f32>>,
zeropoints: &Vector<Vector<i32>>,
params: &mut LayerParams
) -> Result<bool>
Tries to quantize the given layer and compute the quantization parameters required for fixed point implementation. Read more
source§fn forward_fallback(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray,
internals: &mut dyn ToOutputArray
) -> Result<()>
fn forward_fallback(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray,
internals: &mut dyn ToOutputArray
) -> Result<()>
Given the @p input blobs, computes the output @p blobs. Read more
source§fn finalize_mat_to(
&mut self,
inputs: &Vector<Mat>,
outputs: &mut Vector<Mat>
) -> Result<()>
fn finalize_mat_to(
&mut self,
inputs: &Vector<Mat>,
outputs: &mut Vector<Mat>
) -> Result<()>
👎Deprecated: Use Layer::finalize(InputArrayOfArrays, OutputArrayOfArrays) instead
Computes and sets internal parameters according to inputs, outputs and blobs. Read more
source§fn finalize_mat(&mut self, inputs: &Vector<Mat>) -> Result<Vector<Mat>>
fn finalize_mat(&mut self, inputs: &Vector<Mat>) -> Result<Vector<Mat>>
👎Deprecated: Use Layer::finalize(InputArrayOfArrays, OutputArrayOfArrays) instead
Computes and sets internal parameters according to inputs, outputs and blobs. Read more
source§fn run(
&mut self,
inputs: &Vector<Mat>,
outputs: &mut Vector<Mat>,
internals: &mut Vector<Mat>
) -> Result<()>
fn run(
&mut self,
inputs: &Vector<Mat>,
outputs: &mut Vector<Mat>,
internals: &mut Vector<Mat>
) -> Result<()>
👎Deprecated: This method will be removed in the future release.
Allocates layer and computes output. Read more
source§fn input_name_to_index(&mut self, input_name: &str) -> Result<i32>
fn input_name_to_index(&mut self, input_name: &str) -> Result<i32>
Returns index of input blob into the input array. Read more
source§fn output_name_to_index(&mut self, output_name: &str) -> Result<i32>
fn output_name_to_index(&mut self, output_name: &str) -> Result<i32>
Returns index of output blob in output array. Read more
source§fn support_backend(&mut self, backend_id: i32) -> Result<bool>
fn support_backend(&mut self, backend_id: i32) -> Result<bool>
Ask layer if it support specific backend for doing computations. Read more
source§fn init_halide(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
fn init_halide(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
Returns Halide backend node. Read more
fn init_ngraph(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>,
nodes: &Vector<Ptr<BackendNode>>
) -> Result<Ptr<BackendNode>>
fn init_vk_com(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
fn init_webnn(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>,
nodes: &Vector<Ptr<BackendNode>>
) -> Result<Ptr<BackendNode>>
source§unsafe fn init_cuda(
&mut self,
context: *mut c_void,
inputs: &Vector<Ptr<dyn BackendWrapper>>,
outputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
unsafe fn init_cuda(
&mut self,
context: *mut c_void,
inputs: &Vector<Ptr<dyn BackendWrapper>>,
outputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
Returns a CUDA backend node Read more
source§unsafe fn init_tim_vx(
&mut self,
tim_vx_info: *mut c_void,
inputs_wrapper: &Vector<Ptr<dyn BackendWrapper>>,
outputs_wrapper: &Vector<Ptr<dyn BackendWrapper>>,
is_last: bool
) -> Result<Ptr<BackendNode>>
unsafe fn init_tim_vx(
&mut self,
tim_vx_info: *mut c_void,
inputs_wrapper: &Vector<Ptr<dyn BackendWrapper>>,
outputs_wrapper: &Vector<Ptr<dyn BackendWrapper>>,
is_last: bool
) -> Result<Ptr<BackendNode>>
Returns a TimVX backend node Read more
source§fn try_attach(&mut self, node: &Ptr<BackendNode>) -> Result<Ptr<BackendNode>>
fn try_attach(&mut self, node: &Ptr<BackendNode>) -> Result<Ptr<BackendNode>>
Implement layers fusing. Read more
source§fn set_activation(&mut self, layer: &Ptr<ActivationLayer>) -> Result<bool>
fn set_activation(&mut self, layer: &Ptr<ActivationLayer>) -> Result<bool>
Tries to attach to the layer the subsequent activation layer, i.e. do the layer fusion in a partial case. Read more
source§fn try_fuse(&mut self, top: &mut Ptr<Layer>) -> Result<bool>
fn try_fuse(&mut self, top: &mut Ptr<Layer>) -> Result<bool>
Try to fuse current layer with a next one Read more
source§fn unset_attached(&mut self) -> Result<()>
fn unset_attached(&mut self) -> Result<()>
“Detaches” all the layers, attached to particular layer.
fn update_memory_shapes(&mut self, inputs: &Vector<MatShape>) -> Result<bool>
fn set_params_from(&mut self, params: &LayerParams) -> Result<()>
source§impl LayerTraitConst for SeluLayer
impl LayerTraitConst for SeluLayer
fn as_raw_Layer(&self) -> *const c_void
source§fn blobs(&self) -> Vector<Mat>
fn blobs(&self) -> Vector<Mat>
List of learned parameters must be stored here to allow read them by using Net::getParam().
source§fn name(&self) -> String
fn name(&self) -> String
Name of the layer instance, can be used for logging or other internal purposes.
source§fn preferable_target(&self) -> i32
fn preferable_target(&self) -> i32
prefer target for layer forwarding
source§fn apply_halide_scheduler(
&self,
node: &mut Ptr<BackendNode>,
inputs: &Vector<Mat>,
outputs: &Vector<Mat>,
target_id: i32
) -> Result<()>
fn apply_halide_scheduler(
&self,
node: &mut Ptr<BackendNode>,
inputs: &Vector<Mat>,
outputs: &Vector<Mat>,
target_id: i32
) -> Result<()>
Automatic Halide scheduling based on layer hyper-parameters. Read more
source§fn get_scale_shift(&self, scale: &mut Mat, shift: &mut Mat) -> Result<()>
fn get_scale_shift(&self, scale: &mut Mat, shift: &mut Mat) -> Result<()>
Returns parameters of layers with channel-wise multiplication and addition. Read more
source§fn get_scale_zeropoint(&self, scale: &mut f32, zeropoint: &mut i32) -> Result<()>
fn get_scale_zeropoint(&self, scale: &mut f32, zeropoint: &mut i32) -> Result<()>
Returns scale and zeropoint of layers Read more