Struct opencv::core::Buffer

source ·
pub struct Buffer { /* private fields */ }
Expand description

Smart pointer for OpenGL buffer object with reference counting.

Buffer Objects are OpenGL objects that store an array of unformatted memory allocated by the OpenGL context. These can be used to store vertex data, pixel data retrieved from images or the framebuffer, and a variety of other things.

ogl::Buffer has interface similar with Mat interface and represents 2D array memory.

ogl::Buffer supports memory transfers between host and device and also can be mapped to CUDA memory.

Implementations§

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • arows: Number of rows in a 2D array.
  • acols: Number of columns in a 2D array.
  • atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
  • abufId: Buffer object name.
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • auto_release: false

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • asize: 2D array size.
  • atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
  • abufId: Buffer object name.
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • auto_release: false

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • arows: Number of rows in a 2D array.
  • acols: Number of columns in a 2D array.
  • atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
  • target: Buffer usage. See cv::ogl::Buffer::Target .
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • target: ARRAY_BUFFER
  • auto_release: false

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • asize: 2D array size.
  • atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
  • target: Buffer usage. See cv::ogl::Buffer::Target .
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • target: ARRAY_BUFFER
  • auto_release: false

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • arr: Input array (host or device memory, it can be Mat , cuda::GpuMat or std::vector ).
  • target: Buffer usage. See cv::ogl::Buffer::Target .
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • target: ARRAY_BUFFER
  • auto_release: false

Unbind any buffers from the specified binding point.

Parameters
  • target: Binding point. See cv::ogl::Buffer::Target .

Trait Implementations§

Wrap the specified raw pointer Read more
Return an the underlying raw pointer while consuming this wrapper. Read more
Return the underlying raw pointer. Read more
Return the underlying mutable raw pointer Read more
Allocates memory for ogl::Buffer object. Read more
Allocates memory for ogl::Buffer object. Read more
Decrements the reference counter and destroys the buffer object if needed. Read more
Sets auto release mode. Read more
Copies from host/device memory to OpenGL buffer. Read more
Copies from host/device memory to OpenGL buffer. Read more
Maps OpenGL buffer to host memory. Read more
Unmaps OpenGL buffer.
map to device memory (blocking)
Maps OpenGL buffer to CUDA device memory. Read more
Unmaps OpenGL buffer.
Copies from OpenGL buffer to host/device memory or another OpenGL buffer object. Read more
Copies from OpenGL buffer to host/device memory or another OpenGL buffer object. Read more
Creates a full copy of the buffer object and the underlying data. Read more
Binds OpenGL buffer to the specified buffer binding point. Read more
get OpenGL opject id
Executes the destructor for this type. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.