pub struct Buffer { /* private fields */ }
Expand description
Smart pointer for OpenGL buffer object with reference counting.
Buffer Objects are OpenGL objects that store an array of unformatted memory allocated by the OpenGL context. These can be used to store vertex data, pixel data retrieved from images or the framebuffer, and a variety of other things.
ogl::Buffer has interface similar with Mat interface and represents 2D array memory.
ogl::Buffer supports memory transfers between host and device and also can be mapped to CUDA memory.
Implementations§
source§impl Buffer
impl Buffer
sourcepub fn default() -> Result<Buffer>
pub fn default() -> Result<Buffer>
The constructors.
Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.
sourcepub fn new(
arows: i32,
acols: i32,
atype: i32,
abuf_id: u32,
auto_release: bool
) -> Result<Buffer>
pub fn new(
arows: i32,
acols: i32,
atype: i32,
abuf_id: u32,
auto_release: bool
) -> Result<Buffer>
The constructors.
Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.
Overloaded parameters
Parameters
- arows: Number of rows in a 2D array.
- acols: Number of columns in a 2D array.
- atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
- abufId: Buffer object name.
- autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
- auto_release: false
sourcepub fn new_1(
asize: Size,
atype: i32,
abuf_id: u32,
auto_release: bool
) -> Result<Buffer>
pub fn new_1(
asize: Size,
atype: i32,
abuf_id: u32,
auto_release: bool
) -> Result<Buffer>
The constructors.
Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.
Overloaded parameters
Parameters
- asize: 2D array size.
- atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
- abufId: Buffer object name.
- autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
- auto_release: false
sourcepub fn new_2(
arows: i32,
acols: i32,
atype: i32,
target: Buffer_Target,
auto_release: bool
) -> Result<Buffer>
pub fn new_2(
arows: i32,
acols: i32,
atype: i32,
target: Buffer_Target,
auto_release: bool
) -> Result<Buffer>
The constructors.
Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.
Overloaded parameters
Parameters
- arows: Number of rows in a 2D array.
- acols: Number of columns in a 2D array.
- atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
- target: Buffer usage. See cv::ogl::Buffer::Target .
- autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
- target: ARRAY_BUFFER
- auto_release: false
sourcepub fn new_3(
asize: Size,
atype: i32,
target: Buffer_Target,
auto_release: bool
) -> Result<Buffer>
pub fn new_3(
asize: Size,
atype: i32,
target: Buffer_Target,
auto_release: bool
) -> Result<Buffer>
The constructors.
Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.
Overloaded parameters
Parameters
- asize: 2D array size.
- atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
- target: Buffer usage. See cv::ogl::Buffer::Target .
- autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
- target: ARRAY_BUFFER
- auto_release: false
sourcepub fn new_4(
arr: &dyn ToInputArray,
target: Buffer_Target,
auto_release: bool
) -> Result<Buffer>
pub fn new_4(
arr: &dyn ToInputArray,
target: Buffer_Target,
auto_release: bool
) -> Result<Buffer>
The constructors.
Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.
Overloaded parameters
Parameters
- arr: Input array (host or device memory, it can be Mat , cuda::GpuMat or std::vector ).
- target: Buffer usage. See cv::ogl::Buffer::Target .
- autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
- target: ARRAY_BUFFER
- auto_release: false
sourcepub fn unbind(target: Buffer_Target) -> Result<()>
pub fn unbind(target: Buffer_Target) -> Result<()>
Unbind any buffers from the specified binding point.
Parameters
- target: Binding point. See cv::ogl::Buffer::Target .