Struct opencv::core::GpuMat

source ·
pub struct GpuMat { /* private fields */ }
Expand description

Base storage class for GPU memory with reference counting.

Its interface matches the Mat interface with the following limitations:

  • no arbitrary dimensions support (only 2D)
  • no functions that return references to their data (because references on GPU are not valid for CPU)
  • no expression templates technique support

Beware that the latter limitation may lead to overloaded matrix operators that cause memory allocations. The GpuMat class is convertible to cuda::PtrStepSz and cuda::PtrStep so it can be passed directly to the kernel.

Note: In contrast with Mat, in most cases GpuMat::isContinuous() == false . This means that rows are aligned to a size depending on the hardware. Single-row GpuMat is always a continuous matrix.

Note: You are not recommended to leave static or global GpuMat variables allocated, that is, to rely on its destructor. The destruction order of such variables and CUDA context is undefined. GPU memory release function returns error if the CUDA context has been destroyed before.

Some member functions are described as a “Blocking Call” while some are described as a “Non-Blocking Call”. Blocking functions are synchronous to host. It is guaranteed that the GPU operation is finished when the function returns. However, non-blocking functions are asynchronous to host. Those functions may return even if the GPU operation is not finished.

Compared to their blocking counterpart, non-blocking functions accept Stream as an additional argument. If a non-default stream is passed, the GPU operation may overlap with operations in other streams.

See also

Mat

Implementations

default allocator

default constructor

C++ default parameters
  • allocator: GpuMat::defaultAllocator()

constructs GpuMat of the specified size and type

C++ default parameters
  • allocator: GpuMat::defaultAllocator()
C++ default parameters
  • allocator: GpuMat::defaultAllocator()

constructs GpuMat and fills it with the specified value _s

C++ default parameters
  • allocator: GpuMat::defaultAllocator()
C++ default parameters
  • allocator: GpuMat::defaultAllocator()

copy constructor

constructor for GpuMat headers pointing to user-allocated data

C++ default parameters
  • step: Mat::AUTO_STEP
C++ default parameters
  • step: Mat::AUTO_STEP

creates a GpuMat header for a part of the bigger matrix

builds GpuMat from host memory (Blocking call)

C++ default parameters
  • allocator: GpuMat::defaultAllocator()

Trait Implementations

Wrap the specified raw pointer Read more
Return an the underlying raw pointer while consuming this wrapper. Read more
Return the underlying raw pointer. Read more
Return the underlying mutable raw pointer Read more

Calls try_clone() and panics if that fails

Performs copy-assignment from source. Read more
Executes the destructor for this type. Read more
! includes several bit-fields: Read more
the number of rows and columns
the number of rows and columns
a distance between successive rows in bytes; includes the gap if any
pointer to the data
pointer to the data
pointer to the reference counter; when GpuMat points to user-allocated data, the pointer is NULL Read more
pointer to the reference counter; when GpuMat points to user-allocated data, the pointer is NULL Read more
helper fields used in locateROI and adjustROI
helper fields used in locateROI and adjustROI
allocator
allocator
allocates new GpuMat data unless the GpuMat already has specified size and type
decreases reference counter, deallocate the data when reference counter reaches 0
swaps with other smart pointer
Performs data upload to GpuMat (Blocking call) Read more
Performs data upload to GpuMat (Non-Blocking call) Read more
sets some of the GpuMat elements to s (Blocking call)
sets some of the GpuMat elements to s (Non-Blocking call)
sets some of the GpuMat elements to s, according to the mask (Blocking call)
sets some of the GpuMat elements to s, according to the mask (Non-Blocking call)
returns pointer to y-th row Read more
moves/resizes the current GpuMat ROI inside the parent GpuMat
internal use method: updates the continuity flag
! includes several bit-fields: Read more
the number of rows and columns
the number of rows and columns
a distance between successive rows in bytes; includes the gap if any
Performs data download from GpuMat (Blocking call) Read more
Performs data download from GpuMat (Non-Blocking call) Read more
returns deep copy of the GpuMat, i.e. the data is copied
copies the GpuMat content to device memory (Blocking call)
copies the GpuMat content to device memory (Non-Blocking call)
copies those GpuMat elements to “m” that are marked with non-zero mask elements (Blocking call)
copies those GpuMat elements to “m” that are marked with non-zero mask elements (Non-Blocking call)
converts GpuMat to another datatype (Blocking call)
converts GpuMat to another datatype (Non-Blocking call)
converts GpuMat to another datatype with scaling (Blocking call) Read more
converts GpuMat to another datatype with scaling (Non-Blocking call)
converts GpuMat to another datatype with scaling (Non-Blocking call)
C++ default parameters Read more
C++ default parameters Read more
returns a new GpuMat header for the specified row
returns a new GpuMat header for the specified column
… for the specified row span
… for the specified column span
creates alternative GpuMat header for the same data, with different number of channels and/or different number of rows Read more
locates GpuMat header within a parent GpuMat
returns true iff the GpuMat data is continuous (i.e. when there are no gaps between successive rows) Read more
returns element size in bytes
returns the size of element channel in bytes
returns element type
returns element type
returns number of channels
returns step/elemSize1()
returns GpuMat size : width == number of columns, height == number of rows
returns true if GpuMat data is NULL

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.