pub struct Buffer { /* private fields */ }
Expand description

Smart pointer for OpenGL buffer object with reference counting.

Buffer Objects are OpenGL objects that store an array of unformatted memory allocated by the OpenGL context. These can be used to store vertex data, pixel data retrieved from images or the framebuffer, and a variety of other things.

ogl::Buffer has interface similar with Mat interface and represents 2D array memory.

ogl::Buffer supports memory transfers between host and device and also can be mapped to CUDA memory.

Implementations

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • arows: Number of rows in a 2D array.
  • acols: Number of columns in a 2D array.
  • atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
  • abufId: Buffer object name.
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • auto_release: false

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • asize: 2D array size.
  • atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
  • abufId: Buffer object name.
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • auto_release: false

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • arows: Number of rows in a 2D array.
  • acols: Number of columns in a 2D array.
  • atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
  • target: Buffer usage. See cv::ogl::Buffer::Target .
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • target: ARRAY_BUFFER
  • auto_release: false

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • asize: 2D array size.
  • atype: Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details.
  • target: Buffer usage. See cv::ogl::Buffer::Target .
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • target: ARRAY_BUFFER
  • auto_release: false

The constructors.

Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.

Overloaded parameters
Parameters
  • arr: Input array (host or device memory, it can be Mat , cuda::GpuMat or std::vector ).
  • target: Buffer usage. See cv::ogl::Buffer::Target .
  • autoRelease: Auto release mode (if true, release will be called in object’s destructor).
C++ default parameters
  • target: ARRAY_BUFFER
  • auto_release: false

Unbind any buffers from the specified binding point.

Parameters
  • target: Binding point. See cv::ogl::Buffer::Target .

Trait Implementations

Wrap the specified raw pointer Read more

Return an the underlying raw pointer while consuming this wrapper. Read more

Return the underlying raw pointer. Read more

Return the underlying mutable raw pointer Read more

Allocates memory for ogl::Buffer object. Read more

Allocates memory for ogl::Buffer object. Read more

Decrements the reference counter and destroys the buffer object if needed. Read more

Sets auto release mode. Read more

Copies from host/device memory to OpenGL buffer. Read more

Copies from host/device memory to OpenGL buffer. Read more

Maps OpenGL buffer to host memory. Read more

Unmaps OpenGL buffer.

map to device memory (blocking)

Maps OpenGL buffer to CUDA device memory. Read more

Unmaps OpenGL buffer.

Copies from OpenGL buffer to host/device memory or another OpenGL buffer object. Read more

Copies from OpenGL buffer to host/device memory or another OpenGL buffer object. Read more

Creates a full copy of the buffer object and the underlying data. Read more

Binds OpenGL buffer to the specified buffer binding point. Read more

get OpenGL opject id

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.