[][src]Struct opencv::core::Texture2D

pub struct Texture2D { /* fields omitted */ }

Smart pointer for OpenGL 2D texture memory with reference counting.

Implementations

impl Texture2D[src]

impl Texture2D[src]

pub fn default() -> Result<Texture2D>[src]

The constructors.

Creates empty ogl::Texture2D object, allocates memory for ogl::Texture2D object or copies from host/device memory.

pub fn new(
    arows: i32,
    acols: i32,
    aformat: Texture2D_Format,
    atex_id: u32,
    auto_release: bool
) -> Result<Texture2D>
[src]

The constructors.

Creates empty ogl::Texture2D object, allocates memory for ogl::Texture2D object or copies from host/device memory.

Overloaded parameters

C++ default parameters

  • auto_release: false

pub fn new_1(
    asize: Size,
    aformat: Texture2D_Format,
    atex_id: u32,
    auto_release: bool
) -> Result<Texture2D>
[src]

The constructors.

Creates empty ogl::Texture2D object, allocates memory for ogl::Texture2D object or copies from host/device memory.

Overloaded parameters

C++ default parameters

  • auto_release: false

pub fn new_2(
    arows: i32,
    acols: i32,
    aformat: Texture2D_Format,
    auto_release: bool
) -> Result<Texture2D>
[src]

The constructors.

Creates empty ogl::Texture2D object, allocates memory for ogl::Texture2D object or copies from host/device memory.

Overloaded parameters

Parameters

  • arows: Number of rows.
  • acols: Number of columns.
  • aformat: Image format. See cv::ogl::Texture2D::Format .
  • autoRelease: Auto release mode (if true, release will be called in object's destructor).

C++ default parameters

  • auto_release: false

pub fn new_3(
    asize: Size,
    aformat: Texture2D_Format,
    auto_release: bool
) -> Result<Texture2D>
[src]

The constructors.

Creates empty ogl::Texture2D object, allocates memory for ogl::Texture2D object or copies from host/device memory.

Overloaded parameters

Parameters

  • asize: 2D array size.
  • aformat: Image format. See cv::ogl::Texture2D::Format .
  • autoRelease: Auto release mode (if true, release will be called in object's destructor).

C++ default parameters

  • auto_release: false

pub fn new_4(arr: &dyn ToInputArray, auto_release: bool) -> Result<Texture2D>[src]

The constructors.

Creates empty ogl::Texture2D object, allocates memory for ogl::Texture2D object or copies from host/device memory.

Overloaded parameters

Parameters

  • arr: Input array (host or device memory, it can be Mat , cuda::GpuMat or ogl::Buffer ).
  • autoRelease: Auto release mode (if true, release will be called in object's destructor).

C++ default parameters

  • auto_release: false

Trait Implementations

impl Boxed for Texture2D[src]

impl Drop for Texture2D[src]

impl Send for Texture2D[src]

impl Texture2DTrait for Texture2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.