pub struct Camera {
pub look_at: Vector3,
pub look_from: Vector3,
}
Expand description
A simple camera definition. Up vector is per default in positive y direction. FOV / Dollying depends on viewer.
Fields§
§look_at: Vector3
The position of the target point, a.k.a. look-at point.
look_from: Vector3
The position of the camera, a.k.a. eye point.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Camera
impl<'de> Deserialize<'de> for Camera
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Camera
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more