pub struct GeometryMapping {
    pub translation_s: f64,
    pub translation_t: f64,
    pub rotation: f64,
    pub scale_s: f64,
    pub scale_t: f64,
}
Expand description

A Transformation of the UV Set of a Geometry
Ordering S///T///R///V This order minimizes shearing and improves the posibility to fix tiling.

Combination with a MaterialMapping looks like this: GS///GT///GR///MR///MS///MT///V

GS .. Matrix of GeometryMapping.Scale/// GT .. Matrix of GeometryMapping.Translation/// GR .. Matrix of GeometryMapping.Rotation

MR .. Matrix of TextureMapping.Rotation MS .. Matrix of TextureMapping.Scale/// MT .. Matrix of TextureMapping.Translation///

V .. (UV)-Vector to be transformed

Rotation is clockwise in degrees

Fields

translation_s: f64translation_t: f64rotation: f64scale_s: f64

default value = 1

scale_t: f64

default value = 1

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