pub struct RealtimeSessionCreateResponse {Show 14 fields
pub client_secret: RealtimeSessionCreateResponseClientSecret,
pub modalities: Option<Vec<RealtimeSessionCreateResponseModality>>,
pub instructions: Option<String>,
pub voice: Option<VoiceIdsShared>,
pub input_audio_format: Option<String>,
pub output_audio_format: Option<String>,
pub input_audio_transcription: Option<RealtimeSessionCreateResponseInputAudioTranscription>,
pub speed: Option<Number>,
pub tracing: Option<RealtimeSessionCreateResponseTracing>,
pub turn_detection: Option<RealtimeSessionCreateResponseTurnDetection>,
pub tools: Option<Vec<RealtimeSessionCreateResponseTool>>,
pub tool_choice: Option<String>,
pub temperature: Option<Number>,
pub max_response_output_tokens: Option<RealtimeSessionCreateResponseMaxResponseOutputTokens>,
}
Expand description
A new Realtime session configuration, with an ephermeral key. Default TTL for keys is one minute.
Fields§
§client_secret: RealtimeSessionCreateResponseClientSecret
Ephemeral key returned by the API.
modalities: Option<Vec<RealtimeSessionCreateResponseModality>>
The set of modalities the model can respond with. To disable audio, set this to [“text”].
instructions: Option<String>
The default system instructions (i.e. system message) prepended to model calls. This field allows the client to guide the model on desired responses. The model can be instructed on response content and format, (e.g. “be extremely succinct”, “act friendly”, “here are examples of good responses”) and on audio behavior (e.g. “talk quickly”, “inject emotion into your voice”, “laugh frequently”). The instructions are not guaranteed to be followed by the model, but they provide guidance to the model on the desired behavior.
Note that the server sets default instructions which will be used if this
field is not set and are visible in the session.created
event at the
start of the session.
voice: Option<VoiceIdsShared>
The voice the model uses to respond. Voice cannot be changed during the
session once the model has responded with audio at least once. Current
voice options are alloy
, ash
, ballad
, coral
, echo
sage
,
shimmer
and verse
.
input_audio_format: Option<String>
The format of input audio. Options are pcm16
, g711_ulaw
, or g711_alaw
.
output_audio_format: Option<String>
The format of output audio. Options are pcm16
, g711_ulaw
, or g711_alaw
.
input_audio_transcription: Option<RealtimeSessionCreateResponseInputAudioTranscription>
Configuration for input audio transcription, defaults to off and can be
set to null
to turn off once on. Input audio transcription is not native
to the model, since the model consumes audio directly. Transcription runs
asynchronously and should be treated as rough guidance
rather than the representation understood by the model.
speed: Option<Number>
The speed of the model’s spoken response. 1.0 is the default speed. 0.25 is the minimum speed. 1.5 is the maximum speed. This value can only be changed in between model turns, not while a response is in progress.
tracing: Option<RealtimeSessionCreateResponseTracing>
Configuration options for tracing. Set to null to disable tracing. Once tracing is enabled for a session, the configuration cannot be modified.
auto
will create a trace for the session with default values for the
workflow name, group id, and metadata.
turn_detection: Option<RealtimeSessionCreateResponseTurnDetection>
Configuration for turn detection. Can be set to null
to turn off. Server
VAD means that the model will detect the start and end of speech based on
audio volume and respond at the end of user speech.
tools: Option<Vec<RealtimeSessionCreateResponseTool>>
Tools (functions) available to the model.
tool_choice: Option<String>
How the model chooses tools. Options are auto
, none
, required
, or
specify a function.
temperature: Option<Number>
Sampling temperature for the model, limited to [0.6, 1.2]. Defaults to 0.8.
max_response_output_tokens: Option<RealtimeSessionCreateResponseMaxResponseOutputTokens>
Maximum number of output tokens for a single assistant response,
inclusive of tool calls. Provide an integer between 1 and 4096 to
limit output tokens, or inf
for the maximum available tokens for a
given model. Defaults to inf
.
Implementations§
Source§impl RealtimeSessionCreateResponse
impl RealtimeSessionCreateResponse
Sourcepub fn builder() -> RealtimeSessionCreateResponseBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), ())>
pub fn builder() -> RealtimeSessionCreateResponseBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), ())>
Create a builder for building RealtimeSessionCreateResponse
.
On the builder, call .client_secret(...)
, .modalities(...)
(optional), .instructions(...)
(optional), .voice(...)
(optional), .input_audio_format(...)
(optional), .output_audio_format(...)
(optional), .input_audio_transcription(...)
(optional), .speed(...)
(optional), .tracing(...)
(optional), .turn_detection(...)
(optional), .tools(...)
(optional), .tool_choice(...)
(optional), .temperature(...)
(optional), .max_response_output_tokens(...)
(optional) to set the values of the fields.
Finally, call .build()
to create the instance of RealtimeSessionCreateResponse
.
Trait Implementations§
Source§impl Clone for RealtimeSessionCreateResponse
impl Clone for RealtimeSessionCreateResponse
Source§fn clone(&self) -> RealtimeSessionCreateResponse
fn clone(&self) -> RealtimeSessionCreateResponse
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<'de> Deserialize<'de> for RealtimeSessionCreateResponse
impl<'de> Deserialize<'de> for RealtimeSessionCreateResponse
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for RealtimeSessionCreateResponse
impl PartialEq for RealtimeSessionCreateResponse
Source§fn eq(&self, other: &RealtimeSessionCreateResponse) -> bool
fn eq(&self, other: &RealtimeSessionCreateResponse) -> bool
self
and other
values to be equal, and is used by ==
.