pub struct RealtimeConversationItemWithReference {
    pub id: Option<String>,
    pub type: Option<Type>,
    pub object: Option<Object>,
    pub status: Option<Status>,
    pub role: Option<Role>,
    pub content: Option<Vec<Item>>,
    pub call_id: Option<String>,
    pub name: Option<String>,
    pub arguments: Option<String>,
    pub output: Option<String>,
}Expand description
The item to add to the conversation.
Fields§
§id: Option<String>For an item of type (message | function_call | function_call_output)
this field allows the client to assign the unique ID of the item. It is
not required because the server will generate one if not provided.
For an item of type item_reference, this field is required and is a
reference to any item that has previously existed in the conversation.
type: Option<Type>The type of the item (message, function_call, function_call_output, item_reference).
object: Option<Object>Identifier for the API object being returned - always realtime.item.
status: Option<Status>The status of the item (completed, incomplete, in_progress). These have no effect
on the conversation, but are accepted for consistency with the
conversation.item.created event.
role: Option<Role>The role of the message sender (user, assistant, system), only
applicable for message items.
content: Option<Vec<Item>>The content of the message, applicable for message items.
- Message items of role systemsupport onlyinput_textcontent
- Message items of role usersupportinput_textandinput_audiocontent
- Message items of role assistantsupporttextcontent.
call_id: Option<String>The ID of the function call (for function_call and
function_call_output items). If passed on a function_call_output
item, the server will check that a function_call item with the same
ID exists in the conversation history.
name: Option<String>The name of the function being called (for function_call items).
arguments: Option<String>The arguments of the function call (for function_call items).
output: Option<String>The output of the function call (for function_call_output items).
Implementations§
Source§impl RealtimeConversationItemWithReference
 
impl RealtimeConversationItemWithReference
Sourcepub fn builder() -> RealtimeConversationItemWithReferenceBuilder<((), (), (), (), (), (), (), (), (), ())>
 
pub fn builder() -> RealtimeConversationItemWithReferenceBuilder<((), (), (), (), (), (), (), (), (), ())>
Create a builder for building RealtimeConversationItemWithReference.
On the builder, call .id(...)(optional), .r#type(...)(optional), .object(...)(optional), .status(...)(optional), .role(...)(optional), .content(...)(optional), .call_id(...)(optional), .name(...)(optional), .arguments(...)(optional), .output(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of RealtimeConversationItemWithReference.
Trait Implementations§
Source§impl Clone for RealtimeConversationItemWithReference
 
impl Clone for RealtimeConversationItemWithReference
Source§fn clone(&self) -> RealtimeConversationItemWithReference
 
fn clone(&self) -> RealtimeConversationItemWithReference
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for RealtimeConversationItemWithReference
 
impl Default for RealtimeConversationItemWithReference
Source§fn default() -> RealtimeConversationItemWithReference
 
fn default() -> RealtimeConversationItemWithReference
Source§impl<'de> Deserialize<'de> for RealtimeConversationItemWithReference
 
impl<'de> Deserialize<'de> for RealtimeConversationItemWithReference
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
Source§impl PartialEq for RealtimeConversationItemWithReference
 
impl PartialEq for RealtimeConversationItemWithReference
Source§fn eq(&self, other: &RealtimeConversationItemWithReference) -> bool
 
fn eq(&self, other: &RealtimeConversationItemWithReference) -> bool
self and other values to be equal, and is used by ==.