CreateRunRequestArgs

Struct CreateRunRequestArgs 

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pub struct CreateRunRequestArgs { /* private fields */ }
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Builder for CreateRunRequest.

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impl CreateRunRequestArgs

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pub fn assistant_id<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs
where VALUE: Into<String>,

The ID of the assistant to use to execute this run.

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pub fn model<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs
where VALUE: Into<String>,

The ID of the Model to be used to execute this run. If a value is provided here, it will override the model associated with the assistant. If not, the model associated with the assistant will be used.

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pub fn instructions<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs
where VALUE: Into<String>,

Overrides the instructions of the assistant. This is useful for modifying the behavior on a per-run basis.

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pub fn additional_instructions<VALUE>( &mut self, value: VALUE, ) -> &mut CreateRunRequestArgs
where VALUE: Into<String>,

Appends additional instructions at the end of the instructions for the run. This is useful for modifying the behavior on a per-run basis without overriding other instructions.

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pub fn additional_messages<VALUE>( &mut self, value: VALUE, ) -> &mut CreateRunRequestArgs
where VALUE: Into<Vec<CreateMessageRequest>>,

Adds additional messages to the thread before creating the run.

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pub fn tools<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs
where VALUE: Into<Vec<AssistantTools>>,

Override the tools the assistant can use for this run. This is useful for modifying the behavior on a per-run basis.

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pub fn metadata<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs
where VALUE: Into<HashMap<String, Value>>,

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pub fn temperature<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs
where VALUE: Into<f32>,

The sampling temperature used for this run. If not set, defaults to 1.

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pub fn top_p<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs
where VALUE: Into<f32>,

An alternative to sampling with temperature, called nucleus sampling, where the model considers the results of the tokens with top_p probability mass. So 0.1 means only the tokens comprising the top 10% probability mass are considered.

We generally recommend altering this or temperature but not both.

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pub fn stream<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs
where VALUE: Into<bool>,

If true, returns a stream of events that happen during the Run as server-sent events, terminating when the Run enters a terminal state with a data: [DONE] message.

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pub fn max_prompt_tokens<VALUE>( &mut self, value: VALUE, ) -> &mut CreateRunRequestArgs
where VALUE: Into<u32>,

The maximum number of prompt tokens that may be used over the course of the run. The run will make a best effort to use only the number of prompt tokens specified, across multiple turns of the run. If the run exceeds the number of prompt tokens specified, the run will end with status incomplete. See incomplete_details for more info.

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pub fn max_completion_tokens<VALUE>( &mut self, value: VALUE, ) -> &mut CreateRunRequestArgs
where VALUE: Into<u32>,

The maximum number of completion tokens that may be used over the course of the run. The run will make a best effort to use only the number of completion tokens specified, across multiple turns of the run. If the run exceeds the number of completion tokens specified, the run will end with status incomplete. See incomplete_details for more info.

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pub fn truncation_strategy<VALUE>( &mut self, value: VALUE, ) -> &mut CreateRunRequestArgs
where VALUE: Into<TruncationObject>,

Controls for how a thread will be truncated prior to the run. Use this to control the intial context window of the run.

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pub fn tool_choice<VALUE>(&mut self, value: VALUE) -> &mut CreateRunRequestArgs

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pub fn parallel_tool_calls<VALUE>( &mut self, value: VALUE, ) -> &mut CreateRunRequestArgs
where VALUE: Into<bool>,

Whether to enable parallel function calling during tool use.

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pub fn response_format<VALUE>( &mut self, value: VALUE, ) -> &mut CreateRunRequestArgs

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pub fn build(&self) -> Result<CreateRunRequest, OpenAIError>

Builds a new CreateRunRequest.

§Errors

If a required field has not been initialized.

Trait Implementations§

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impl Clone for CreateRunRequestArgs

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fn clone(&self) -> CreateRunRequestArgs

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateRunRequestArgs

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for CreateRunRequestArgs

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fn default() -> CreateRunRequestArgs

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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where T: Clone,

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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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