AssistantStreamEvent

Enum AssistantStreamEvent 

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#[non_exhaustive]
pub enum AssistantStreamEvent {
Show 25 variants ThreadCreated(ThreadObject), ThreadRunCreated(RunObject), ThreadRunQueued(RunObject), ThreadRunInProgress(RunObject), ThreadRunRequiresAction(RunObject), ThreadRunCompleted(RunObject), ThreadRunIncomplete(RunObject), ThreadRunFailed(RunObject), ThreadRunCancelling(RunObject), ThreadRunCancelled(RunObject), ThreadRunExpired(RunObject), ThreadRunStepCreated(RunStepObject), ThreadRunStepInProgress(RunStepObject), ThreadRunStepDelta(RunStepDeltaObject), ThreadRunStepCompleted(RunStepObject), ThreadRunStepFailed(RunStepObject), ThreadRunStepCancelled(RunStepObject), ThreadRunStepExpired(RunStepObject), ThreadMessageCreated(MessageObject), ThreadMessageInProgress(MessageObject), ThreadMessageDelta(MessageDeltaObject), ThreadMessageCompleted(MessageObject), ThreadMessageIncomplete(MessageObject), ErrorEvent(ApiError), Done(String),
}
Expand description

Represents an event emitted when streaming a Run.

Each event in a server-sent events stream has an event and data property:

event: thread.created
data: {"id": "thread_123", "object": "thread", ...}

We emit events whenever a new object is created, transitions to a new state, or is being streamed in parts (deltas). For example, we emit thread.run.created when a new run is created, thread.run.completed when a run completes, and so on. When an Assistant chooses to create a message during a run, we emit a thread.message.created event, a thread.message.in_progress event, many thread.message.delta events, and finally a thread.message.completed event.

We may add additional events over time, so we recommend handling unknown events gracefully in your code. See the Assistants API quickstart to learn how to integrate the Assistants API with streaming.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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ThreadCreated(ThreadObject)

Occurs when a new thread is created.

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ThreadRunCreated(RunObject)

Occurs when a new run is created.

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ThreadRunQueued(RunObject)

Occurs when a run moves to a queued status.

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ThreadRunInProgress(RunObject)

Occurs when a run moves to an in_progress status.

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ThreadRunRequiresAction(RunObject)

Occurs when a run moves to a requires_action status.

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ThreadRunCompleted(RunObject)

Occurs when a run is completed.

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ThreadRunIncomplete(RunObject)

Occurs when a run ends with status incomplete.

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ThreadRunFailed(RunObject)

Occurs when a run fails.

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ThreadRunCancelling(RunObject)

Occurs when a run moves to a cancelling status.

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ThreadRunCancelled(RunObject)

Occurs when a run is cancelled.

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ThreadRunExpired(RunObject)

Occurs when a run expires.

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ThreadRunStepCreated(RunStepObject)

Occurs when a run step is created.

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ThreadRunStepInProgress(RunStepObject)

Occurs when a run step moves to an in_progress state.

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ThreadRunStepDelta(RunStepDeltaObject)

Occurs when parts of a run step are being streamed.

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ThreadRunStepCompleted(RunStepObject)

Occurs when a run step is completed.

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ThreadRunStepFailed(RunStepObject)

Occurs when a run step fails.

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ThreadRunStepCancelled(RunStepObject)

Occurs when a run step is cancelled.

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ThreadRunStepExpired(RunStepObject)

Occurs when a run step expires.

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ThreadMessageCreated(MessageObject)

Occurs when a message is created.

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ThreadMessageInProgress(MessageObject)

Occurs when a message moves to an in_progress state.

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ThreadMessageDelta(MessageDeltaObject)

Occurs when parts of a Message are being streamed.

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ThreadMessageCompleted(MessageObject)

Occurs when a message is completed.

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ThreadMessageIncomplete(MessageObject)

Occurs when a message ends before it is completed.

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ErrorEvent(ApiError)

Occurs when an error occurs. This can happen due to an internal server error or a timeout.

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Done(String)

Occurs when a stream ends.

Trait Implementations§

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impl Clone for AssistantStreamEvent

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fn clone(&self) -> AssistantStreamEvent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssistantStreamEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AssistantStreamEvent

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fn deserialize<__D>( __deserializer: __D, ) -> Result<AssistantStreamEvent, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl TryFrom<Event> for AssistantStreamEvent

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type Error = OpenAIError

The type returned in the event of a conversion error.
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fn try_from( value: Event, ) -> Result<AssistantStreamEvent, <AssistantStreamEvent as TryFrom<Event>>::Error>

Performs the conversion.

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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