CreateThreadAndRunRequest

Struct CreateThreadAndRunRequest 

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pub struct CreateThreadAndRunRequest {
Show 16 fields pub assistant_id: String, pub thread: Option<CreateThreadRequest>, pub model: Option<String>, pub instructions: Option<String>, pub tools: Option<Vec<AssistantTools>>, pub tool_resources: Option<AssistantToolResources>, pub metadata: Option<HashMap<String, Value>>, pub temperature: Option<f32>, pub top_p: Option<f32>, pub stream: Option<bool>, pub max_prompt_tokens: Option<u32>, pub max_completion_tokens: Option<u32>, pub truncation_strategy: Option<TruncationObject>, pub tool_choice: Option<AssistantsApiToolChoiceOption>, pub parallel_tool_calls: Option<bool>, pub response_format: Option<AssistantsApiResponseFormatOption>,
}

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§assistant_id: String

The ID of the assistant to use to execute this run.

§thread: Option<CreateThreadRequest>

If no thread is provided, an empty thread will be created.

§model: Option<String>

The ID of the Model to be used to execute this run. If a value is provided here, it will override the model associated with the assistant. If not, the model associated with the assistant will be used.

§instructions: Option<String>

Override the default system message of the assistant. This is useful for modifying the behavior on a per-run basis.

§tools: Option<Vec<AssistantTools>>

Override the tools the assistant can use for this run. This is useful for modifying the behavior on a per-run basis.

§tool_resources: Option<AssistantToolResources>

A set of resources that are used by the assistant’s tools. The resources are specific to the type of tool. For example, the code_interpreter tool requires a list of file IDs, while the file_search tool requires a list of vector store IDs.

§metadata: Option<HashMap<String, Value>>§temperature: Option<f32>

What sampling temperature to use, between 0 and 2. Higher values like 0.8 will make the output more random, while lower values like 0.2 will make it more focused and deterministic.

§top_p: Option<f32>

An alternative to sampling with temperature, called nucleus sampling, where the model considers the results of the tokens with top_p probability mass. So 0.1 means only the tokens comprising the top 10% probability mass are considered.

We generally recommend altering this or temperature but not both.

§stream: Option<bool>

If true, returns a stream of events that happen during the Run as server-sent events, terminating when the Run enters a terminal state with a data: [DONE] message.

§max_prompt_tokens: Option<u32>

The maximum number of prompt tokens that may be used over the course of the run. The run will make a best effort to use only the number of prompt tokens specified, across multiple turns of the run. If the run exceeds the number of prompt tokens specified, the run will end with status incomplete. See incomplete_details for more info.

§max_completion_tokens: Option<u32>

The maximum number of completion tokens that may be used over the course of the run. The run will make a best effort to use only the number of completion tokens specified, across multiple turns of the run. If the run exceeds the number of completion tokens specified, the run will end with status incomplete. See incomplete_details for more info.

§truncation_strategy: Option<TruncationObject>

Controls for how a thread will be truncated prior to the run. Use this to control the intial context window of the run.

§tool_choice: Option<AssistantsApiToolChoiceOption>§parallel_tool_calls: Option<bool>

Whether to enable parallel function calling during tool use.

§response_format: Option<AssistantsApiResponseFormatOption>

Trait Implementations§

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impl Clone for CreateThreadAndRunRequest

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fn clone(&self) -> CreateThreadAndRunRequest

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateThreadAndRunRequest

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for CreateThreadAndRunRequest

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fn default() -> CreateThreadAndRunRequest

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CreateThreadAndRunRequest

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fn deserialize<__D>( __deserializer: __D, ) -> Result<CreateThreadAndRunRequest, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for CreateThreadAndRunRequest

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fn eq(&self, other: &CreateThreadAndRunRequest) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CreateThreadAndRunRequest

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CreateThreadAndRunRequest

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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