CreateResponseArgs

Struct CreateResponseArgs 

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pub struct CreateResponseArgs { /* private fields */ }
Expand description

Builder for CreateResponse.

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impl CreateResponseArgs

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pub fn input<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<Input>,

Text, image, or file inputs to the model, used to generate a response.

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pub fn model<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<String>,

Model ID used to generate the response, like gpt-4o. OpenAI offers a wide range of models with different capabilities, performance characteristics, and price points.

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pub fn include<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<Vec<String>>,

Specify additional output data to include in the model response.

Supported values:

  • file_search_call.results Include the search results of the file search tool call.
  • message.input_image.image_url Include image URLs from the input message.
  • computer_call_output.output.image_url Include image URLs from the computer call output.
  • reasoning.encrypted_content Include an encrypted version of reasoning tokens in reasoning item outputs. This enables reasoning items to be used in multi-turn conversations when using the Responses API statelessly (for example, when the store parameter is set to false, or when an organization is enrolled in the zero-data- retention program).

If None, no additional data is returned.

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pub fn instructions<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<String>,

Inserts a system (or developer) message as the first item in the model’s context.

When using along with previous_response_id, the instructions from a previous response will not be carried over to the next response. This makes it simple to swap out system (or developer) messages in new responses.

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pub fn max_output_tokens<VALUE>( &mut self, value: VALUE, ) -> &mut CreateResponseArgs
where VALUE: Into<u32>,

An upper bound for the number of tokens that can be generated for a response, including visible output tokens and reasoning tokens.

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pub fn metadata<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<HashMap<String, String>>,

Set of 16 key-value pairs that can be attached to an object. This can be useful for storing additional information about the object in a structured format, and querying for objects via API or the dashboard.

Keys are strings with a maximum length of 64 characters. Values are strings with a maximum length of 512 characters.

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pub fn parallel_tool_calls<VALUE>( &mut self, value: VALUE, ) -> &mut CreateResponseArgs
where VALUE: Into<bool>,

Whether to allow the model to run tool calls in parallel.

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pub fn previous_response_id<VALUE>( &mut self, value: VALUE, ) -> &mut CreateResponseArgs
where VALUE: Into<String>,

The unique ID of the previous response to the model. Use this to create multi-turn conversations.

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pub fn reasoning<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<ReasoningConfig>,

o-series models only: Configuration options for reasoning models.

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pub fn service_tier<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<ServiceTier>,

Specifies the latency tier to use for processing the request.

This parameter is relevant for customers subscribed to the Scale tier service.

Supported values:

  • auto
    • If the Project is Scale tier enabled, the system will utilize Scale tier credits until they are exhausted.
    • If the Project is not Scale tier enabled, the request will be processed using the default service tier with a lower uptime SLA and no latency guarantee.
  • default The request will be processed using the default service tier with a lower uptime SLA and no latency guarantee.
  • flex The request will be processed with the Flex Processing service tier. Learn more.

When not set, the default behavior is auto.

When this parameter is set, the response body will include the service_tier utilized.

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pub fn store<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<bool>,

Whether to store the generated model response for later retrieval via API.

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pub fn temperature<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<f32>,

What sampling temperature to use, between 0 and 2. Higher values like 0.8 will make the output more random, while lower values like 0.2 will make it more focused and deterministic. We generally recommend altering this or top_p but not both.

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pub fn text<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<TextConfig>,

Configuration options for a text response from the model. Can be plain text or structured JSON data.

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pub fn tool_choice<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<ToolChoice>,

How the model should select which tool (or tools) to use when generating a response.

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pub fn tools<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<Vec<ToolDefinition>>,

An array of tools the model may call while generating a response. Can include built-in tools (file_search, web_search_preview, computer_use_preview) or custom function definitions.

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pub fn top_p<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<f32>,

An alternative to sampling with temperature, called nucleus sampling, where the model considers the results of the tokens with top_p probability mass. So 0.1 means only the tokens comprising the top 10% probability mass are considered. We generally recommend altering this or temperature but not both.

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pub fn truncation<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<Truncation>,

The truncation strategy to use for the model response:

  • auto: drop items in the middle to fit context window.
  • disabled: error if exceeding context window.
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pub fn user<VALUE>(&mut self, value: VALUE) -> &mut CreateResponseArgs
where VALUE: Into<String>,

A unique identifier representing your end-user, which can help OpenAI to monitor and detect abuse.

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pub fn build(&self) -> Result<CreateResponse, OpenAIError>

Builds a new CreateResponse.

§Errors

If a required field has not been initialized.

Trait Implementations§

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impl Clone for CreateResponseArgs

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fn clone(&self) -> CreateResponseArgs

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for CreateResponseArgs

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fn default() -> CreateResponseArgs

Returns the “default value” for a type. Read more

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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where T: Clone,

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The resulting type after obtaining ownership.
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type Error = <U as TryFrom<T>>::Error

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where S: Into<Dispatch>,

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