pub trait StatefulInteractiveElement: InteractiveElement {
Show 32 methods
// Provided methods
fn role(self, role: Role) -> Self { ... }
fn aria_label(self, label: impl Into<SharedString>) -> Self { ... }
fn aria_selected(self, selected: bool) -> Self { ... }
fn aria_expanded(self, expanded: bool) -> Self { ... }
fn aria_toggled(self, toggled: Toggled) -> Self { ... }
fn aria_numeric_value(self, value: f64) -> Self { ... }
fn aria_min_numeric_value(self, value: f64) -> Self { ... }
fn aria_max_numeric_value(self, value: f64) -> Self { ... }
fn aria_orientation(self, orientation: Orientation) -> Self { ... }
fn aria_level(self, level: usize) -> Self { ... }
fn aria_position_in_set(self, position: usize) -> Self { ... }
fn aria_size_of_set(self, size: usize) -> Self { ... }
fn aria_row_index(self, index: usize) -> Self { ... }
fn aria_column_index(self, index: usize) -> Self { ... }
fn aria_row_count(self, count: usize) -> Self { ... }
fn aria_column_count(self, count: usize) -> Self { ... }
fn on_a11y_action(
self,
action: Action,
listener: impl FnMut(Option<&ActionData>, &mut Window, &mut App) + 'static,
) -> Self { ... }
fn focusable(self) -> Self { ... }
fn overflow_scroll(self) -> Self { ... }
fn overflow_x_scroll(self) -> Self { ... }
fn overflow_y_scroll(self) -> Self { ... }
fn track_scroll(self, scroll_handle: &ScrollHandle) -> Self { ... }
fn anchor_scroll(self, scroll_anchor: Option<ScrollAnchor>) -> Self { ... }
fn active(self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
where Self: Sized { ... }
fn group_active(
self,
group_name: impl Into<SharedString>,
f: impl FnOnce(StyleRefinement) -> StyleRefinement,
) -> Self
where Self: Sized { ... }
fn on_click(
self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self
where Self: Sized { ... }
fn on_aux_click(
self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self
where Self: Sized { ... }
fn on_drag<T, W>(
self,
value: T,
constructor: impl Fn(&T, Point<Pixels>, &mut Window, &mut App) -> Entity<W> + 'static,
) -> Self
where Self: Sized,
T: 'static,
W: 'static + Render { ... }
fn on_hover(
self,
listener: impl Fn(&bool, &mut Window, &mut App) + 'static,
) -> Self
where Self: Sized { ... }
fn tooltip(
self,
build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
) -> Self
where Self: Sized { ... }
fn hoverable_tooltip(
self,
build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
) -> Self
where Self: Sized { ... }
fn tooltip_show_delay(self, delay: Duration) -> Self
where Self: Sized { ... }
}Expand description
A trait for elements that want to use the standard GPUI interactivity features that require state.
Provided Methods§
Sourcefn role(self, role: Role) -> Self
fn role(self, role: Role) -> Self
Set the accessible role for this element.
See the accessibility guide for an overview.
Sourcefn aria_label(self, label: impl Into<SharedString>) -> Self
fn aria_label(self, label: impl Into<SharedString>) -> Self
Set the accessible label for this element.
Sourcefn aria_selected(self, selected: bool) -> Self
fn aria_selected(self, selected: bool) -> Self
Set the selected state for this element.
Sourcefn aria_expanded(self, expanded: bool) -> Self
fn aria_expanded(self, expanded: bool) -> Self
Set the expanded state for this element.
Sourcefn aria_toggled(self, toggled: Toggled) -> Self
fn aria_toggled(self, toggled: Toggled) -> Self
Set the toggled state for this element.
Sourcefn aria_numeric_value(self, value: f64) -> Self
fn aria_numeric_value(self, value: f64) -> Self
Set the numeric value for this element.
Sourcefn aria_min_numeric_value(self, value: f64) -> Self
fn aria_min_numeric_value(self, value: f64) -> Self
Set the minimum numeric value for this element.
Sourcefn aria_max_numeric_value(self, value: f64) -> Self
fn aria_max_numeric_value(self, value: f64) -> Self
Set the maximum numeric value for this element.
Sourcefn aria_orientation(self, orientation: Orientation) -> Self
fn aria_orientation(self, orientation: Orientation) -> Self
Set the orientation of this element.
Sourcefn aria_level(self, level: usize) -> Self
fn aria_level(self, level: usize) -> Self
Set the heading level of this element.
Sourcefn aria_position_in_set(self, position: usize) -> Self
fn aria_position_in_set(self, position: usize) -> Self
Set the position in set of this element.
Sourcefn aria_size_of_set(self, size: usize) -> Self
fn aria_size_of_set(self, size: usize) -> Self
Set the size of set for this element.
Sourcefn aria_row_index(self, index: usize) -> Self
fn aria_row_index(self, index: usize) -> Self
Set the row index for this element.
Sourcefn aria_column_index(self, index: usize) -> Self
fn aria_column_index(self, index: usize) -> Self
Set the column index for this element.
Sourcefn aria_row_count(self, count: usize) -> Self
fn aria_row_count(self, count: usize) -> Self
Set the row count for this element.
Sourcefn aria_column_count(self, count: usize) -> Self
fn aria_column_count(self, count: usize) -> Self
Set the column count for this element.
Sourcefn on_a11y_action(
self,
action: Action,
listener: impl FnMut(Option<&ActionData>, &mut Window, &mut App) + 'static,
) -> Self
fn on_a11y_action( self, action: Action, listener: impl FnMut(Option<&ActionData>, &mut Window, &mut App) + 'static, ) -> Self
Register a handler for an accessibility action on this element. The handler is called when a screen reader requests the given action.
See the accessibility guide for an overview.
Sourcefn overflow_scroll(self) -> Self
fn overflow_scroll(self) -> Self
Set the overflow x and y to scroll.
Sourcefn overflow_x_scroll(self) -> Self
fn overflow_x_scroll(self) -> Self
Set the overflow x to scroll.
Sourcefn overflow_y_scroll(self) -> Self
fn overflow_y_scroll(self) -> Self
Set the overflow y to scroll.
Sourcefn track_scroll(self, scroll_handle: &ScrollHandle) -> Self
fn track_scroll(self, scroll_handle: &ScrollHandle) -> Self
Track the scroll state of this element with the given handle.
Sourcefn anchor_scroll(self, scroll_anchor: Option<ScrollAnchor>) -> Self
fn anchor_scroll(self, scroll_anchor: Option<ScrollAnchor>) -> Self
Track the scroll state of this element with the given handle.
Sourcefn active(self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Selfwhere
Self: Sized,
fn active(self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Selfwhere
Self: Sized,
Set the given styles to be applied when this element is active.
Sourcefn group_active(
self,
group_name: impl Into<SharedString>,
f: impl FnOnce(StyleRefinement) -> StyleRefinement,
) -> Selfwhere
Self: Sized,
fn group_active(
self,
group_name: impl Into<SharedString>,
f: impl FnOnce(StyleRefinement) -> StyleRefinement,
) -> Selfwhere
Self: Sized,
Set the given styles to be applied when this element’s group is active.
Sourcefn on_click(
self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Selfwhere
Self: Sized,
fn on_click(
self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Selfwhere
Self: Sized,
Bind the given callback to click events of this element.
The fluent API equivalent to Interactivity::on_click.
See Context::listener to get access to a view’s state from this callback.
Sourcefn on_aux_click(
self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Selfwhere
Self: Sized,
fn on_aux_click(
self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Selfwhere
Self: Sized,
Bind the given callback to non-primary click events of this element.
The fluent API equivalent to Interactivity::on_aux_click.
See Context::listener to get access to a view’s state from this callback.
Sourcefn on_drag<T, W>(
self,
value: T,
constructor: impl Fn(&T, Point<Pixels>, &mut Window, &mut App) -> Entity<W> + 'static,
) -> Self
fn on_drag<T, W>( self, value: T, constructor: impl Fn(&T, Point<Pixels>, &mut Window, &mut App) -> Entity<W> + 'static, ) -> Self
On drag initiation, this callback will be used to create a new view to render the dragged value for a
drag and drop operation. This API should also be used as the equivalent of ‘on drag start’ with
the InteractiveElement::on_drag_move API.
The callback also has access to the offset of triggering click from the origin of parent element.
The fluent API equivalent to Interactivity::on_drag.
See Context::listener to get access to a view’s state from this callback.
Sourcefn on_hover(
self,
listener: impl Fn(&bool, &mut Window, &mut App) + 'static,
) -> Selfwhere
Self: Sized,
fn on_hover(
self,
listener: impl Fn(&bool, &mut Window, &mut App) + 'static,
) -> Selfwhere
Self: Sized,
Bind the given callback on the hover start and end events of this element. Note that the boolean
passed to the callback is true when the hover starts and false when it ends.
The fluent API equivalent to Interactivity::on_hover.
See Context::listener to get access to a view’s state from this callback.
Sourcefn tooltip(
self,
build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
) -> Selfwhere
Self: Sized,
fn tooltip(
self,
build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
) -> Selfwhere
Self: Sized,
Use the given callback to construct a new tooltip view when the mouse hovers over this element.
The fluent API equivalent to Interactivity::tooltip.
Sourcefn hoverable_tooltip(
self,
build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
) -> Selfwhere
Self: Sized,
fn hoverable_tooltip(
self,
build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
) -> Selfwhere
Self: Sized,
Use the given callback to construct a new tooltip view when the mouse hovers over this element.
The tooltip itself is also hoverable and won’t disappear when the user moves the mouse into
the tooltip. The fluent API equivalent to Interactivity::hoverable_tooltip.
Sourcefn tooltip_show_delay(self, delay: Duration) -> Selfwhere
Self: Sized,
fn tooltip_show_delay(self, delay: Duration) -> Selfwhere
Self: Sized,
Set the delay before this element’s tooltip is shown.
The fluent API equivalent to Interactivity::tooltip_show_delay.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".