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MotionProgressExecution

Struct MotionProgressExecution 

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pub struct MotionProgressExecution { /* private fields */ }
Expand description

A policy-resolved normalized 0..1 progress run.

This is the renderer-neutral lifecycle primitive for adapters that need one progress value to drive their own layout, geometry, or paint projection. It deliberately does not schedule frames itself; callers translate the returned MotionFrameDemand through their adapter.

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impl MotionProgressExecution

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pub fn start(plan: MotionExecutionPlan, started_at: Instant) -> Self

Starts a normalized progress run from an already resolved motion plan.

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pub fn start_resolved(input: MotionPolicyInput, started_at: Instant) -> Self

Resolves policy input and starts a normalized progress run.

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pub const fn scalar_execution(&self) -> &MotionScalarExecution

Returns the underlying scalar execution.

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pub const fn plan(&self) -> &MotionExecutionPlan

Returns the resolved execution plan.

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pub const fn model(&self) -> MotionModel

Returns the model that should execute after policy resolution.

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pub const fn policy_report(&self) -> &MotionPolicyReport

Returns the policy report produced for the requested model.

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pub const fn state(&self) -> MotionExecutionState

Returns the policy-resolved execution state.

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pub const fn started_at(&self) -> Instant

Returns the adapter instant at which this progress run started.

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pub fn sample_at(&self, now: Duration) -> MotionProgressSample

Samples the progress run at deterministic elapsed time.

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pub fn sample_clock(&self, clock: MotionClockSample) -> MotionProgressSample

Samples the progress run at a deterministic adapter clock sample.

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pub fn sample_since(&self, now: Instant) -> MotionProgressSample

Samples the progress run from adapter instants while keeping deterministic elapsed-time semantics in the controller layer.

Trait Implementations§

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impl Clone for MotionProgressExecution

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MotionProgressExecution

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for MotionProgressExecution

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for MotionProgressExecution

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.