pub enum EntityMarkingCharacterSet {
Unused = 0,
ASCII = 1,
USArmyMarking = 2,
DigitChevron = 3,
}
Variants§
Implementations§
Trait Implementations§
Source§impl Clone for EntityMarkingCharacterSet
impl Clone for EntityMarkingCharacterSet
Source§fn clone(&self) -> EntityMarkingCharacterSet
fn clone(&self) -> EntityMarkingCharacterSet
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for EntityMarkingCharacterSet
impl Debug for EntityMarkingCharacterSet
Source§impl Default for EntityMarkingCharacterSet
impl Default for EntityMarkingCharacterSet
Source§fn default() -> EntityMarkingCharacterSet
fn default() -> EntityMarkingCharacterSet
Returns the “default value” for a type. Read more
Source§impl FromPrimitive for EntityMarkingCharacterSet
impl FromPrimitive for EntityMarkingCharacterSet
Source§fn from_i64(n: i64) -> Option<Self>
fn from_i64(n: i64) -> Option<Self>
Converts an
i64
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u64(n: u64) -> Option<Self>
fn from_u64(n: u64) -> Option<Self>
Converts an
u64
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_isize(n: isize) -> Option<Self>
fn from_isize(n: isize) -> Option<Self>
Converts an
isize
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i8(n: i8) -> Option<Self>
fn from_i8(n: i8) -> Option<Self>
Converts an
i8
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i16(n: i16) -> Option<Self>
fn from_i16(n: i16) -> Option<Self>
Converts an
i16
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i32(n: i32) -> Option<Self>
fn from_i32(n: i32) -> Option<Self>
Converts an
i32
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i128(n: i128) -> Option<Self>
fn from_i128(n: i128) -> Option<Self>
Converts an
i128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moreSource§fn from_usize(n: usize) -> Option<Self>
fn from_usize(n: usize) -> Option<Self>
Converts a
usize
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u8(n: u8) -> Option<Self>
fn from_u8(n: u8) -> Option<Self>
Converts an
u8
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u16(n: u16) -> Option<Self>
fn from_u16(n: u16) -> Option<Self>
Converts an
u16
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u32(n: u32) -> Option<Self>
fn from_u32(n: u32) -> Option<Self>
Converts an
u32
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u128(n: u128) -> Option<Self>
fn from_u128(n: u128) -> Option<Self>
Converts an
u128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moreimpl Copy for EntityMarkingCharacterSet
impl StructuralPartialEq for EntityMarkingCharacterSet
Auto Trait Implementations§
impl Freeze for EntityMarkingCharacterSet
impl RefUnwindSafe for EntityMarkingCharacterSet
impl Send for EntityMarkingCharacterSet
impl Sync for EntityMarkingCharacterSet
impl Unpin for EntityMarkingCharacterSet
impl UnwindSafe for EntityMarkingCharacterSet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more