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GameRow

Struct GameRow 

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pub struct GameRow {
Show 32 fields pub id: String, pub white: Account, pub black: Account, pub variant: String, pub initial_fen: Option<String>, pub rated: bool, pub source: String, pub speed: Speed, pub rules: Vec<String>, pub clock_initial_ms: Option<i64>, pub clock_increment_ms: Option<i64>, pub status: Status, pub winner: Option<Side>, pub moves: String, pub ply: i32, pub fen: String, pub white_ms: Option<i64>, pub black_ms: Option<i64>, pub move_ms: Vec<i64>, pub clock_ms: Vec<i64>, pub draw_offer: Option<Side>, pub takeback_offer: Option<Side>, pub white_rating: i32, pub black_rating: i32, pub white_provisional: bool, pub black_provisional: bool, pub white_rating_diff: Option<i32>, pub black_rating_diff: Option<i32>, pub created_ms: i64, pub last_move_ms: Option<i64>, pub finished_ms: Option<i64>, pub elapsed_ms: i64,
}

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§id: String§white: Account§black: Account§variant: String§initial_fen: Option<String>§rated: bool§source: String§speed: Speed§rules: Vec<String>§clock_initial_ms: Option<i64>§clock_increment_ms: Option<i64>§status: Status§winner: Option<Side>§moves: String§ply: i32§fen: String§white_ms: Option<i64>§black_ms: Option<i64>§move_ms: Vec<i64>§clock_ms: Vec<i64>§draw_offer: Option<Side>§takeback_offer: Option<Side>§white_rating: i32§black_rating: i32§white_provisional: bool§black_provisional: bool§white_rating_diff: Option<i32>§black_rating_diff: Option<i32>§created_ms: i64§last_move_ms: Option<i64>§finished_ms: Option<i64>§elapsed_ms: i64

Milliseconds since the side to move’s turn began (database clock).

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impl GameRow

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pub fn from_row(r: &Row) -> GameRow

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pub fn side_of(&self, player: i64) -> Option<Side>

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pub fn player(&self, side: Side) -> &Account

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pub fn rating(&self, side: Side) -> (i32, bool, Option<i32>)

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pub fn turn(&self) -> Side

Side to move, from the FEN’s active colour.

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pub fn has_clock(&self) -> bool

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pub fn clock_running(&self) -> bool

Clocks run once each side has made a first move.

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pub fn live_ms(&self, side: Side) -> i64

Time left now (the side to move’s clock is ticking).

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pub fn last_move(&self) -> &str

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pub fn has_moved(&self, side: Side) -> bool

Has side moved yet (from the start of this game)?

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pub fn variant(&self) -> Variant

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pub fn perf_key(&self) -> &'static str

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pub fn full_id(&self, player: i64) -> String

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pub fn has_rule(&self, rule: &str) -> bool

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pub fn event_player(&self, side: Side) -> GameEventPlayer

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pub fn state(&self, first_move_ms: i64) -> GameState

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pub fn full(&self, first_move_ms: i64) -> GameFull

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pub fn event_info(&self, player: i64) -> Option<GameEventInfo>

gameStart / gameFinish / nowPlaying entry, from player’s side.

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pub fn event(&self, player: i64, kind: &str) -> Option<Value>

Trait Implementations§

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impl Clone for GameRow

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameRow

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Gets the TypeId of self. Read more
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