Struct opcua_server::prelude::MessageChunkHeader
source · pub struct MessageChunkHeader {
pub message_type: MessageChunkType,
pub is_final: MessageIsFinalType,
pub message_size: u32,
pub secure_channel_id: u32,
pub is_valid: bool,
}Fields§
§message_type: MessageChunkTypeThe kind of chunk - message, open or close
is_final: MessageIsFinalTypeThe chunk type - C == intermediate, F = the final chunk, A = the final chunk when aborting
message_size: u32The size of the chunk (message) including the header
secure_channel_id: u32Secure channel id
is_valid: boolvalid flag
Trait Implementations§
source§impl BinaryEncoder<MessageChunkHeader> for MessageChunkHeader
impl BinaryEncoder<MessageChunkHeader> for MessageChunkHeader
source§fn byte_len(&self) -> usize
fn byte_len(&self) -> usize
Returns the byte length of the structure. This calculation should be exact and as efficient
as possible. Read more
source§fn encode<S>(&self, stream: &mut S) -> Result<usize, StatusCode>where
S: Write,
fn encode<S>(&self, stream: &mut S) -> Result<usize, StatusCode>where
S: Write,
Encodes the instance to the write stream.
source§fn decode<S>(
stream: &mut S,
_: &DecodingLimits
) -> Result<MessageChunkHeader, StatusCode>where
S: Read,
fn decode<S>(
stream: &mut S,
_: &DecodingLimits
) -> Result<MessageChunkHeader, StatusCode>where
S: Read,
Decodes an instance from the read stream. The decoding limits are restrictions set by the server / client
on the length of strings, arrays etc. If these limits are exceeded the implementation should
return with a
BadDecodingError as soon as possible. Read morefn to_vec(&self) -> Vec<u8, Global> ⓘ
source§impl Clone for MessageChunkHeader
impl Clone for MessageChunkHeader
source§fn clone(&self) -> MessageChunkHeader
fn clone(&self) -> MessageChunkHeader
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more