pub struct CTScene3D {
pub camera: Box<CTCamera>,
pub light_rig: Box<CTLightRig>,
pub backdrop: Option<Box<CTBackdrop>>,
pub ext_lst: Option<Box<CTOfficeArtExtensionList>>,
pub extra_children: Vec<PositionedNode>,
}Fields§
§camera: Box<CTCamera>§light_rig: Box<CTLightRig>§backdrop: Option<Box<CTBackdrop>>§ext_lst: Option<Box<CTOfficeArtExtensionList>>§extra_children: Vec<PositionedNode>Unknown child elements captured for roundtrip fidelity.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for CTScene3D
impl<'de> Deserialize<'de> for CTScene3D
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl FromXml for CTScene3D
impl FromXml for CTScene3D
Source§fn from_xml<R: BufRead>(
reader: &mut Reader<R>,
start_tag: &BytesStart<'_>,
is_empty: bool,
) -> Result<Self, ParseError>
fn from_xml<R: BufRead>( reader: &mut Reader<R>, start_tag: &BytesStart<'_>, is_empty: bool, ) -> Result<Self, ParseError>
Parse from an XML reader positioned at the start tag. Read more
Source§impl ToXml for CTScene3D
impl ToXml for CTScene3D
Source§fn write_children<W: Write>(
&self,
writer: &mut Writer<W>,
) -> Result<(), SerializeError>
fn write_children<W: Write>( &self, writer: &mut Writer<W>, ) -> Result<(), SerializeError>
Write child elements and text content inside the element.
Source§fn is_empty_element(&self) -> bool
fn is_empty_element(&self) -> bool
Whether this element has no children (self-closing).
Source§fn write_attrs<'a>(&self, start: BytesStart<'a>) -> BytesStart<'a>
fn write_attrs<'a>(&self, start: BytesStart<'a>) -> BytesStart<'a>
Write attributes onto the start tag and return it.
Source§fn write_element<W>(
&self,
tag: &str,
writer: &mut Writer<W>,
) -> Result<(), SerializeError>where
W: Write,
fn write_element<W>(
&self,
tag: &str,
writer: &mut Writer<W>,
) -> Result<(), SerializeError>where
W: Write,
Write a complete element:
<tag attrs>children</tag> or <tag attrs/>.Auto Trait Implementations§
impl Freeze for CTScene3D
impl RefUnwindSafe for CTScene3D
impl Send for CTScene3D
impl Sync for CTScene3D
impl Unpin for CTScene3D
impl UnsafeUnpin for CTScene3D
impl UnwindSafe for CTScene3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more