Struct onyx::State
[−]
[src]
pub struct State<Action> { /* fields omitted */ }
pub struct State<Action> { /* fields omitted */ }
impl<Action> State<Action>
[src]fn ui(&mut self) -> &mut Ui<Action>
fn context(&self) -> Rc<Context>
fn graph(&mut self) -> &mut TransformSystem
fn renderer(&mut self) -> &mut RenderSystem
fn is_pressed(&self, key: Key) -> bool
fn none(&self) -> Transition
fn quit(&self) -> Transition
fn pop(&self) -> Transition
fn push<S: Scene + 'static>(&self) -> Transition
fn switch<S: Scene + 'static>(&self) -> Transition