onyx

Struct RenderSystem

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pub struct RenderSystem { /* private fields */ }

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impl RenderSystem

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pub fn add(&mut self, transform: Transform)

Examples found in repository?
examples/example-pong.rs (line 50)
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    fn new(state: &mut onyx::State<Action>, center: Vec2, size: Vec2, velocity: Vec2) -> Rect {
        let transform = state.graph().add(center, Vec2::new(1.0, 1.0));
        let child = state.graph().add_child(transform, -0.5 * size, size);
        state.renderer().add(child);
        Self { center, size, velocity, transform }
    }

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