pub struct CreatePlayerSuccessResponse {
pub success: Option<bool>,
pub id: Option<String>,
}
Fields§
§success: Option<bool>
§id: Option<String>
Implementations§
Source§impl CreatePlayerSuccessResponse
impl CreatePlayerSuccessResponse
pub fn new() -> CreatePlayerSuccessResponse
Trait Implementations§
Source§impl Clone for CreatePlayerSuccessResponse
impl Clone for CreatePlayerSuccessResponse
Source§fn clone(&self) -> CreatePlayerSuccessResponse
fn clone(&self) -> CreatePlayerSuccessResponse
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CreatePlayerSuccessResponse
impl Debug for CreatePlayerSuccessResponse
Source§impl Default for CreatePlayerSuccessResponse
impl Default for CreatePlayerSuccessResponse
Source§fn default() -> CreatePlayerSuccessResponse
fn default() -> CreatePlayerSuccessResponse
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for CreatePlayerSuccessResponse
impl<'de> Deserialize<'de> for CreatePlayerSuccessResponse
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for CreatePlayerSuccessResponse
Auto Trait Implementations§
impl Freeze for CreatePlayerSuccessResponse
impl RefUnwindSafe for CreatePlayerSuccessResponse
impl Send for CreatePlayerSuccessResponse
impl Sync for CreatePlayerSuccessResponse
impl Unpin for CreatePlayerSuccessResponse
impl UnwindSafe for CreatePlayerSuccessResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more