PlayerTextLabel

Struct PlayerTextLabel 

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pub struct PlayerTextLabel {
    pub player: Player,
    /* private fields */
}

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§player: Player

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impl PlayerTextLabel

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pub fn get_handle(&self) -> *const c_void

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pub fn new(handle: *const c_void, player: Player) -> PlayerTextLabel

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pub fn update_text(&self, colour: Colour, text: &str) -> bool

Updates a player 3D Text Label’s text and color.

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pub fn get_text(&self) -> String

Gets the player’s 3D text label text.

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pub fn get_color(&self) -> Colour

Gets the player’s 3D text label color.

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pub fn get_pos(&self) -> Vector3

Gets the player’s 3D text label position.

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pub fn set_draw_distance(&self, distance: f32) -> bool

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pub fn get_draw_distance(&self) -> f32

Gets the player’s 3D text label draw distance.

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pub fn get_los(&self) -> bool

Gets the player’s 3D text label line-of-sight.

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pub fn set_los(&self, status: bool) -> bool

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pub fn get_attached_data(&self) -> TextLabelAttachmentData

Gets the player’s 3D text label attached data.

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pub fn get_id(&self) -> i32

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pub fn get_from_id(id: i32, player: &Player) -> Option<PlayerTextLabel>

Trait Implementations§

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impl Clone for PlayerTextLabel

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fn clone(&self) -> PlayerTextLabel

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PlayerTextLabel

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.