#[repr(C)]pub struct PlayerAimData {
pub camFrontVector: Vector3,
pub camPos: Vector3,
pub aimZ: f32,
pub camZoom: f32,
pub aspectRatio: f32,
pub weaponState: PlayerWeaponState,
pub camMode: u8,
}Fields§
§camFrontVector: Vector3§camPos: Vector3§aimZ: f32§camZoom: f32§aspectRatio: f32§weaponState: PlayerWeaponState§camMode: u8Trait Implementations§
Source§impl Clone for PlayerAimData
impl Clone for PlayerAimData
Source§fn clone(&self) -> PlayerAimData
fn clone(&self) -> PlayerAimData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerAimData
Source§impl Debug for PlayerAimData
impl Debug for PlayerAimData
Source§impl PartialEq for PlayerAimData
impl PartialEq for PlayerAimData
Source§fn eq(&self, other: &PlayerAimData) -> bool
fn eq(&self, other: &PlayerAimData) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for PlayerAimData
Auto Trait Implementations§
impl Freeze for PlayerAimData
impl RefUnwindSafe for PlayerAimData
impl Send for PlayerAimData
impl Sync for PlayerAimData
impl Unpin for PlayerAimData
impl UnsafeUnpin for PlayerAimData
impl UnwindSafe for PlayerAimData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more